







Undertale is a fantastic game. I might even write about it sometime. But not right now. See, Undertale’s creator said a few weeks ago that taking Undertale commissions is fine, but selling unofficial merch is not. I said yesterday that I think this is kind of uncool, and I was somewhat surprised to get half a dozen people instantly disagreeing with me for
The Surprising History of Copyright and The Promise of a Post-Copyright World – Question Copyright
(See also other available formats for the English, such as EPUB, Daisy, PDF, etc.)
Book publishers sue Meta over AI’s ‘word-for-word’ copying
Meta is accused of ripping copyrighted works from piracy websites.

“We Own You” – Confessions of an Anonymous Free to Play Producer – TouchArcade
When it comes to discussions surrounding free to play, people often focus on monetization tactics based on their experiences as a player. Folks commonly get upset based on the disruption of the historical precedent that games should have a price tag, that you pay, then get the game.
Music Publishers Sue AI Company Anthropic for Copyright Infringement
Universal Music Publishing Group, Concord, and ABKCO claim that the large language model Claud was trained on copyrighted works

the Enshittification of Cozy Games
Nightshade: Protecting Copyright
Mistral CEO: AI companies should pay a content levy in Europe
A revenue-based charge would protect the livelihoods of copyright holders and bring legal certainty

A developer's guide to releasing a game on Steam
If you're an independent developer who prefers a premium business model, there's an excellent chance that your business…

Crooner in Rights Spat
Why have copyright protections grown and grown? Louis Menand on what the intellectual-property battles really mean.

Seeking Comment: Copyright Notice Recommendation
first stab at a pragmatic best-practice guide

Piracy is Theft? Ridiculous. Lost Sales? They Don't Exist, Says Minecraft Creator * TorrentFreak
The "piracy is stealing" argument raises its head in the media every week and is on the lips of anti-piracy outfits and copyright holders every day. To them, every unauthorized copy is a lost sale and another small dent in the company spreadsheet which, when added to a million others, will destroy it bit by bit. To the maker of Minecraft, however, its an opportunity. Piracy is theft? You must be kidding. Lost sales? They don't exist.

EU withheld a study that shows piracy doesn't hurt sales - Engadget
In 2013, the European Commission ordered a €360,000 ($430,000) study on how piracy affects sales of music, books, movies and games in the EU. However, it never ended up showing it to the public except for one cherry-picked section. That's possibly because the study concluded that there was no evidence that piracy affects copyrighted sales, and in the case of video games, might actually help them.

Anthropic sued by authors over alleged misuse of copyrighted works for AI training
The complaint alleges that Anthropic used pirated versions of books by hundreds of thousands of authors to develop its AI models without proper authorization or compensation.

Selective Mythology
defining open source for fun and profit, in the shadow of the enterprise

Book publishers sue Google for copyright infringement over Gemini AI training
Group of major publishers accuses the tech giant of ‘one of the most prolific infringements of copyrighted materials in history’
