







Why isn't there more progress toward building systems from existing parts? One answer is that the assumptions of the parts about their intended environment are implicit and either don't match the actual environment or conflict with those of other parts. The authors explore these problems in the context of their own experience with a compositional approach.<>
Compile to Architecture - The Phoenix Architecture
For a long time we’ve treated frameworks as the target of software development. But if systems are meant to be regenerated and replaced safely, the real compilation target has to be the architecture itself.

reuse
Reuse means the use of a piece of technology for new purposes, often ones that were never envisioned by the original designers. Reusability refers to design that makes reuse possible.
Why design systems are a single point of failure
Tools and techniques to prevent design system collapse


Designing and Programming Malleable Software
User needs for software features and interfaces are diverse and changing, motivating the goal of making it as easy as possible for users themselves to change software, or to have it changed on their behalf in response to their developing needs. However, in my opinion, current approaches do not address this issue adequately: software engineering promotes flexible code, but in practice this does not help end-users effect change in their software. End-user and live programming systems help users customize their interfaces by accessing and modifying the underlying source code. I take a different approach, seeking to maximize the kinds of modifications that can take place through regular interactions, e.g. direct manipulation of interface elements. I call this approach malleable software. To understand contemporary needs for and barriers to modifying software, I study how it is produced, maintained, adopted, and appropriated in a network of communities working with biodiversity data. I find that the mode of software production, i.e. the technologies and economic relations that produce software, is biased towards centralized, one-size-fits-all systems. This leads me to propose a long-term, interdisciplinary research program in reforming the tools of software development to create infrastructures for plurality. These tools should help multiple communities collaborate without forcing them to consolidate around identical interfaces or data representations. Malleable software is one such infrastructure, in which interactive systems are dynamic constellations of interfaces, devices, and programs assembled at the site of use. My technological contribution is a reconstruction of the programming mechanisms used to create interactive behavior. I generalize existing control structures for interaction as entanglements, and develop a higher-order control structure, entanglers, which produces entanglements when particular pre-conditions, called co-occurrences, are met. Entanglers cause interactions to be assembled dynamically as system components come and go. I develop these mechanisms in Tangler, a prototype environment for building malleable interactive software. I demonstrate how Tangler supports malleability through a set of benchmark cases illustrating how users can modify systems by themselves or with programmer assistance. This thesis is an early step towards a paradigm for programming and designing malleable software that can keep up with human diversity.
Convivial design heuristics for software systems
The theme of this workshop is the proliferation of ideas about calling into question the cultural roots of our current programming languages, and the search for alternative paradigms with other cultural bases.
As someone interested in providing more agency in our computing environment I am on the lookout for pieces of our current computing environments that can be enriched to provide a more malleable experience. Window management is an area that I keep coming back to given how prevalent the domain is. I will provide a recap of what window management is, how it’s used today, and how modern applications have evolved to deal with current deficiencies. Then I’ll provide a compositional approach for window management to move towards and discuss how I think this could make applications more malleable.
Issues in Component Computing: A Synthetic Review
This paper provides a review of the rhetoric behind the component movement in educational software, and a critical analysis and synthesis of issues underlying the movement. We draw on case studies ...

Differ - Adaptive Software
Build software that adapts to each user — without forks or feature flags. One codebase, infinite variants.

Differ - Adaptive Software
Build software that adapts to each user — without forks or feature flags. One codebase, infinite variants.

Components.build
An open standard for building modern, composable and accessible UI components.

research!rsc: Our Software Dependency Problem
For decades, discussion of software reuse was far more common than actual software reuse. Today, the situation is reversed: developers reuse software written by others every day, in the form of software dependencies, and the situation goes mostly unexamined.
I love the building on this idea here, it’s like using LLMs for code flippantly is this generation’s version of single-use plastics. Convenient, cheap for now, but with many negative externalities
Ross Wintle
Having fun reading and writing today. LLMs are not just machines. They are machine-building machines! This comes with way more responsibility. And understanding it may change how you use them.