







When starting to develop an online multiplayer game you need to choose how to structure the netcode. Especially important is the question wh...
How netcode works, and what makes 'good' netcode
Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.

How netcode works, and what makes 'good' netcode
Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.

Preparing your game for deterministic netcode
A post about lockstep, rollback, and what it takes to prepare your game for future netcode integration. Continue reading →

Building a Multiplayer RTS in Unreal Engine | Gamebreaking Studios
An overview of the network code for a RTS-style multiplayer game using Unreal

Dark Forest OS
A private internet for creative groups — groupcore infrastructure to cooperate, create, and coordinate
Call for Abstracts — NetSci Dresden 2027
Submit your work on any topic in network science as a one-page abstract. Deadline: 1 December 2026.

Presentation layer
In the seven-layer OSI model of computer networking, the presentation layer is layer 6 and serves as the data translator for the network.[2][3][4] It is sometimes called the syntax layer.[5]
I'm Getting Into Mesh Networks... (Meshtastic, MeshCore, and Reticulum)
I love networking, a lot. So much so that I've run my own ISP since 2024, complete with its own ASN, IPv4/6 address space, fiber optics, etc. However, do this and you quickly realize how reliant you still remain on central service providers. The internet is a mesh, but
Our Networks
Conference about the past, present, and future of building our own network infrastructures.

Our Networks
Conference about the past, present, and future of building our own network infrastructures.

Firehose Games - Multiplayer Games on AT Protocol
Multiplayer games on the AT Protocol.
A Lament For The LAN Party
Before broadband and the connected world of information, we found different ways to mix our social life and our games. …

Delta | A Multiplayer Environment for Coding with Agents
Build and review software with teammates and agents in shared threads, with every conversation and code change kept in context.
