







On a recent podcast episode, Brett “BrickroadDX” Lowey and I discussed the property of “playfulness” in strategy game design, and a lot of conversation over on my stream and…
Game design is simple, actually
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not u…

Play is doing its work even if we’re not keeping score | Aeon Essays
We are most human when we play freely, imaginatively, pointlessly. Gamification risks atrophying that most precious capacity

The NOexistenceN of you AND me
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".

Playing to Win: How Strategy Really Works
How Strategy Really Works. This approach grew out of the strategy practice at Monitor Company and subsequently became the standard process at P&G.

A speech about Free-to-Play game design
About a month ago, I gave a speech at Creative Mornings in Portland about the way the Free-to-Play business model affects game design. I compared games to television, looking at the way television business models have drastically affected the composition of those shows.
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Strategy in Life
What is Strategy? Why is it easy to get wrong and so hard to get right? Strategy Structures in Life Concept-Space Getting from one point to another In a predefined direction Stars as Concept-space analogy By predefined actions Strategy in Life Know your surroundings Creating Strategies Using Strategies Summary Strategy...

Axes of Victory
Here is a game design concept we’ve been talking about on the Keith Burgun Discord. I think it is useful for creating and honing the type of “strategic dance” we find in games lik…

Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.

Game Balance Isn't Real
Designing Games With Esports In Mind - Hotspawn
With the rapid growth of esports, more and more designers are setting out to develop a game with the hopes of it becoming the next big competative game.

The rule to making your own game is that there are no rules
There's nothing like laughing until your stomach hurts while playing a game with your friends and family — especially when it's a game where you make the rules.
the Enshittification of Cozy Games
Guide to Incrementals/Appeal to Players | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Shopify: A StarCraft Inspired Business Strategy
How CEO Tobi Lütke Applied StarCraft Gaming Strategies & Concepts To Build Shopify

Designing Strategy: Rushdown, Economy, and Defense
Hey everyone! Today I have a good-old-fashioned formalist-ish game design article. It’s been a little while since I’ve really done one of those, unless it was attached to Push the Lane.…
