







I think that game design theory often has the issue of “seeming cool” while not being terribly practically useful, or only having very narrow utility. Of all of the game design theory I’ve worked o…
The Math of Idle Games, Part I
Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth

Game design is simple, actually
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not u…

Game Programming Patterns
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.
The 100:10:1 method – the heart of my game design process
This is the second post of a series on practical game-design techniques. Here’s the first. In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate…

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
3 Disruptive Game Design Trends to Look Forward to in 2020
There’s always innovation happening in the game industry, and disruptions can happen anytime. Here are 3 game design trends for…

Designing Games With Esports In Mind - Hotspawn
With the rapid growth of esports, more and more designers are setting out to develop a game with the hopes of it becoming the next big competative game.

Metroidbrainia: An in-depth exploration of knowledge-gated games · Thinky Games
Thinky Games presents a definitive guide to metroidbrania games: What they are, how different games explore the idea in their own way, and a list of our favorites.

We need to talk about the social graph - Philip Sheldrake
Concepts are the fundamental building blocks of thinking, of designing. While there are plenty of things in the mix when it comes to contemplating system design, if the primary concepts remain unchallenged and unchanged from what came before, then the outcome will likely look very familiar.

The 10 Best Animation and Game Design Podcasts | 2022 Ed.
See the very best in game design podcasts with our curated list of The 10 Best Video Game Design Podcasts. Both beginners and experts are guaranteed to learn something.

The Evolution of Trust
an interactive guide to the game theory of why & how we trust each other
For something so important for applications (arguably moreso than the forward Game Theory problem), I was surprised at how scattered are the resources to learn about it. Feels very jagged. Started a semble collection: semble.so/profile/mptouzel.bsky.social/…! Will add more later. Please consider adding as well!
Mechanism Design - Learning Resources (by Max Puelma Touzel) — Semble
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