







In 2003, I was a very serious WarCraft III player. If I recall correctly, I have over 5,000 one-on-one ladder matches logged on my Battle.net account. I watched replays every day and even did some …
How League of Legends could make the internet a better place
An online game could just be the start of a happier, healthier online community

League of Legends vs. Heroes of the Storm
I’ve got a new video out discussing why I think League of Legends is not only better than Heroes, it’s not even in the same, well, league. For more, check out my article on why I consid…

League of Legends overhauls Honor, rewards niceness
A new champ is possibly the more eye-catching midweek League of Legends [official site] news to catch up on but I'm far…

Valve’s quest to take e-sports mainstream
The ‘Dota 2’ version of the World Cup is bringing pro gaming to the fore

» The Goldilocks Principle in Fantasy Strategy The Digital Antiquarian
Although I’ve played way too many games for way too many hours over the way too many years I’ve been writing these histories, it’s safe to say that I haven’t spent more time with any one game than Heroes of Might and Magic II. Partly this was down to circumstance. Heroes II showed up on the syllabus just as I was embarking on one of my periodic digressions, a long series about international communications networks and how they culminated in the World Wide Web. Without the need to write in detail about a new game every fortnight, I was freer than I usually am just to play whatever I felt like playing. And what I felt like playing at that time was Heroes II. I beat every single Heroes II scenario in my Heroes of Might and Magic Millennium Edition set, some alone, some in multiplayer mode with my wife Dorte, who became almost as obsessed as I was. I must confess that my usual rule of no more than two hours of gaming per day was strained at times, shattered completely at others. But we were still in the midst of the pandemic then and there wasn’t much else for me to do with my free time, so I figured it was okay to set self-discipline aside for a while. Maybe it was even good experiential research, in that it re-familiarized me with that strange hungover feeling you get when you’ve spent hours and hours peering into an imaginary world behind your monitor screen — like butter that’s been scraped over too much bread, to steal a phrase from Tolkien. (For what it’s worth, I’ve found that the best cure for this condition is the same as that for a conventional hangover: a long walk in nature.)
Over three billion people worldwide now play video games, study reports
By mid-2020, the number of people playing video games had grown to 3.1 billion, according to DFC Intelligence. Considering that in July the total population of the Earth exceeded 7.8 billion, just under 40% are familiar with games. Analysts point out that almost half of the accounted three billion are those who play only on […]

LoL Esports | Riot Games Partners With Cisco
We are proud to announce our multi-year partnership with Cisco, establishing the global technology leader as the Official Enterprise Networking Partner of League of Legends Esports.
World Chess Championship 2018 Is Made for the Internet
How and why a 1,500-year-old game has conquered the internet.

The Existential Terror of Battle Royale
It’s been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably the single thing most attributable to my career as a programmer, and everything else I’ve done professionally after that. I still feel

5 top gaming investors explain how the pandemic is reshaping MMOs and social games | TechCrunch
Now that the COVID-19 pandemic has forced millions into isolation, video games are seeing a surge in usage as people seek entertainment and social

Build, gather, brawl, repeat: The history of real-time strategy games
As we wait on a new Age of Empires this fall, let's revisit the RTS genre's highs and lows.

7 Reasons Why Video Gaming Will Take Over — MatthewBall.co
It’s replicating the most lucrative entertainment businesses on earth… and then adding a lot more.

Game theory: Chess is taking over the online video game streaming world and that will change it too
The game of kings is more popular than ever, with over 605 million players worldwide, and now, memes are involved.

Dungeons & Dragons
Online Gaming: The Rise of a Multi-Billion Dollar Industry
By 2022, the online gaming market is expected to rake in $196 billion in revenue, more than box office and recorded music revenues combined.

Video Games Are Better Than Real Life
Many Americans have replaced work hours with game play — and ended up happier. Which wouldn’t surprise most gamers.
