







I’ve been up all night after reading Kotaku’s article on the company culture of Riot, and its effect on women in particular. Cecilia contacted me as a potential source, but I didn’t commit to providing my experience on the record because I was worried about the ramifications of speaking out. The discourse around this conversation and the reticence to believe the women who came forward has stunned me. I’ve been carrying around a heavy weight on my shoulders since 2014, and I feel it is finally time to let it go. I only lasted six months at Riot before resigning.
Inside The Culture Of Sexism At Riot Games - Kotaku
Throughout her three years at Riot Games, the company behind League of Legends, Lacy made it her mission to hire a woman into a leadership role. Lacy had

Effective Altruism Has a Hostile Culture for Women, Critics Say
Seven women connected to effective altruism tell TIME they experienced harassment and worse within the community

MoNage: 20 years of Messaging… and why it’s only the beginning
Riot launched two weeks ago while we were attending the MoNage conference in Boston, MA.

Riot uses LoL chatlogs to weed out toxic employees
Riot has used the behaviour of its employees when playing League of Legends to identify potential problems in the workp…

CEA's response to sexual harassment
In this piece, I discuss the sexual harassment I experienced at the Centre for Effective Altruism, the organisation’s response, the outcomes of two i…
Beyond the Spark II: Crisis and Continuity - Ending The Harm
Beyond the Spark II: Crisis and Continuity is a new report by Dr Colm Walsh (Queen’s University Belfast), examining the conditions that contributed to the Ballymena riots of June 2025 and the lessons for preventing future episodes of collective violence. Building on the original Beyond the Spark research, the study explores the experiences of young people […]

Wired women : gender and new realities in cyberspace
Come in, CQ: the body on the wire / Ellen Ullman -- The memoirs of a token: an aging Berkeley feminist examines Wired / Paulina Borsook -- How hard can it be? / Karen Coyle -- Closure was never a goal in this piece / Judy Malloy and Cathy Marshall -- Estrogen brigades and "big tits" threads: media fandom online and off / Susan Clerc -- Elites, lamers, narcs and whores: exploring the computer underground / Netta "grayarea" Gilboa -- We are geeks, and we are not guys: the systers mailing list / L. Jean Camp -- Not for the faint of heart: contemplations on Usenet / Judy Anderson "yduJ" -- The price of admission: harassment and free speech in the wild, wild West / Stephanie Brail -- Sex, fear and condescension on campus: cybercensorship at Carnegie Mellon / Donna M. Riley -- Cocktails and thumbtacks in the old West: what would Emily Post say? / Laurel A. Sutton -- "So please stop, thank you": girls online / Michele Evard -- MUDder? I hardly know 'er: adventures of a feminist MUDder / Lori Kendall -- Like magic, only real / Tari Lin Fanderclai -- Coming apart at the seams: sex, text and the virtual body / Shannon McRae; Includes bibliographical references; Ellen Ullman shares an email courtship - Paulina Borsook exposes gender attitudes at the digerati's magazine of record - Karen Coyle on overcoming macho stereotypes - Judy Malloy and Cathy Marshall reflect on their art/research collaboration - Susan Clerc and the zeal of media fandom - Netta Gilboa explores hackers' attitudes toward women - Jean Camp on the Internet's safe havens - Judy Anderson's advice on dodging Usenet flames - Stephanie Brail seeks the line between free speech and harassment - Donna Riley reveals the story of the Clitoral Hoods - Laurel Sutton and the nuances of netiquette - Michele Evard takes news-groups to the fifth grade - Lori Kendall wonders if gender is meaningless online - Tari Lin Fanderclai on MUDs as a powerful teaching tool - Shannon McRae takes a look at "virtual sex"

Let’s start talking about advertising games to women
This has been a subject that’s been buzzing around in my head for a while. Should we focus on advertising more games specifically to women, in which case, what would this look like and is it …

Being in a crowd doesn’t make you part of a mindless mob | Psyche Ideas
It’s often assumed people lose their minds in a crowd. Research on riots, festivals and sports tells a more uplifting story

The Search For The Apolitical Video Game
Re-enchanting the world: feminism and the politics of the commons
Silvia Federici is one of the most important contempora…

» The Goldilocks Principle in Fantasy Strategy The Digital Antiquarian
Although I’ve played way too many games for way too many hours over the way too many years I’ve been writing these histories, it’s safe to say that I haven’t spent more time with any one game than Heroes of Might and Magic II. Partly this was down to circumstance. Heroes II showed up on the syllabus just as I was embarking on one of my periodic digressions, a long series about international communications networks and how they culminated in the World Wide Web. Without the need to write in detail about a new game every fortnight, I was freer than I usually am just to play whatever I felt like playing. And what I felt like playing at that time was Heroes II. I beat every single Heroes II scenario in my Heroes of Might and Magic Millennium Edition set, some alone, some in multiplayer mode with my wife Dorte, who became almost as obsessed as I was. I must confess that my usual rule of no more than two hours of gaming per day was strained at times, shattered completely at others. But we were still in the midst of the pandemic then and there wasn’t much else for me to do with my free time, so I figured it was okay to set self-discipline aside for a while. Maybe it was even good experiential research, in that it re-familiarized me with that strange hungover feeling you get when you’ve spent hours and hours peering into an imaginary world behind your monitor screen — like butter that’s been scraped over too much bread, to steal a phrase from Tolkien. (For what it’s worth, I’ve found that the best cure for this condition is the same as that for a conventional hangover: a long walk in nature.)
Why women over 50 are the future of work in the age of AI - Fast Company
And why you should hire them to survive in a world of chaos.

Women in tech and finance at higher risk from AI job losses, report says
‘Mid-career’ female workers also being sidelined by rigid hiring processes, says City of London Corporation

A College Girl Was Exploited on Camera. A Network of Anonymous Men Got to Work
Maddie Kowalski is one of countless young women who’ve had their lives destroyed by the burnerverse, a loosely connected online community of sports fans. Now she’s fighting back.
