







These days, I'm thinking a lot about 3D printers, desktop manufacturing and software to create physical things. Last year I did some art...
paint: a timeline — Kristen Roos
This timeline is the result of researching the origins of digital paint and draw software, and the tools that were developed to allow for hand manipulation (versus plotter drawn) drawing and painting - the mouse, light pen & drawing tablet. If we look at the software that has become commonplace today (such as adobe photoshop), which allows for painting, animation and photo manipulation in one, we can trace the roots of this software to the University and Corporate Labs that housed large computers with advanced capabilities for their time - MIT Lincoln Labs & Radiation Labs, DARPA & the Augmented Research Centre (ARC), Bell Labs, NYIT’s Computer Graphics Lab, Xerox Palo Alto Research Centre (Xerox PARC), NASA’s Jet Propulsion Labs (JPL). The artistic collaborations that grew out of these labs fueled the advent of Computer Graphics, Computer Art and Video Art from the 1960's to the 1990's.

Spime Watch: Spime Script
"So, I want to return to one part of that 2006 presentation which I still find relevant - the formation of Spime Script. We're entering a phase where hardware will become increasingly as malleable as software which leads to a problem of choice - if I want to change the function of something, do I do this in software or hardware? The tendency today is obviously towards software because its more malleable but the future is never the past. However this creates a problem of skill - will I need to become proficient in both software and CAD / electronic design?

Pantheon Design - High Speed 3D printers
Pantheon Design develops 3D printing systems that allow industrial grade flexible manufacturing at a speed never seen before.

3D printing my laptop ergonomic setup | nicole@web
Apparently, one of my hobbies is making updates to my ergonomic setup, then blogging about it from an Amtrak train. I've gone and done it again.
Bao To - Design Engineer & Product Maker
Portfolio of Bao To. Building AI-focused products, design systems, and innovative tools.
Paco Coursey
Crafting interfaces. Webmaster at Linear. Building polished software and web experiences.


Building personal tools by programming



Drawabox | A free, exercise based approach to learning the fundamentals of drawing
A free, exercise based approach to learning the fundamentals of drawing. We tackle drawing in a logical, analytical fashion inspired by concept artists and industrial designers, focusing on technical skills that can be developed with hard work and determination.

Inigo Quilez :: computer graphics, maths, shaders, fractals, demoscene
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.