







As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video.
Make It So: Interaction Design Lessons from Science Fiction
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful

contextual animation stuff in Sleight of Hand – joe wintergreen internet zone
I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have been doing cool stuff on the animation side (a guy might rip open a wardrobe you’re hiding in, for example), it has tended to involve a lot of more-or-less-boilerplate Blueprint every time; it’s not been as easy as it should be to drop in what Half-Life called a “scripted sequence”. This fortnight’s work has improved this a great deal, and I’ll tell you for why, and perhaps you will benefit from doing something like this yourself.

Will Wright on Designing User Interfaces to Simulation Games (1996) (2023 Video Update)
A summary of Will Wright’s talk to Terry Winograd’s User Interface Class at Stanford, written in 1996 by Don Hopkins, before they worked…

Anthropic experiments with real-time UI generation on Claude
What do we know so far? "Imagine with Claude" will be released as a temporary demo for certain plans (only Max?). Users will be interacting with a classic desktop UI where windows and apps are managed by the AI itself.

The Weird Death Of User Interfaces
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction techniques, are rarely incorporated into products. In this ...

Let your designs fail for the right reasons – Firefox UX
How AI-assisted native prototypes changed what usability testing could show me. If you've ever simplified an interaction just to make a prototype manageable, you've probably felt the tension between ...

Ian Bach ☯︎ on Twitter / X
Honestly something in the space between Figma, origami, framer and Cursor / v0 is gonna happen in the next few years and it’s gonna be wild.And what’s more, it’s in a blind spot. It won’t be an engineering led IDE and it won’t be a cool design tool for cool designers. It’s… https://t.co/fAusCTYN15— Ian Bach ☯︎ (@Ian8ach) November 27, 2024
animations.dev
Learn the theory and practice behind great animations with this interactive learning experience.

The Future of The Web (Full Movie - without commentary) Mozilla Labs Aurora Concept Browser Video by Adaptive Path ( Internet Browser )
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Instrumental interaction: an interaction model for designing post-WIMP user interfaces
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Whimsical Animations
Learn how to create charming interactions and delightful touches using the magic of CSS, JavaScript, SVG, and Canvas. I’m sharing all my tricks in this one!

i'm thinking this is gonna be a big deal in a year or so once scaled up thinkingmachines.ai/blog/interaction-models/
Introducing interaction models | Thinking Machines Lab
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