







The Dallas video game genius behind “Doom” and “Quake” is back, this time in the nascent VR space. In this exclusive interview, he tells why.
Opinion: VR Is The Future, But The Future Isn’t Now
While I firmly believe that VR is the future of gaming, upcoming offerings face significant hurdles. - Game Informer

After Cybernetics: Treatise for Future Urbanisms — Against Catastrophe
Since 2014, Zaha Hadid Virtual Reality Group, part of Hadid Partners Architecture Firm, has had a focus on cybernetic architecture. This architecture involves what they label the ‘metaverse’. The metaverse integrates physical with digital worlds seamlessly. In industry parlance it is a world populated by what are euphemistically titled ‘cyber-physical’ assets.

Doom, compiled into a transformer — Out of Distribution
No training anywhere: a compiler sets the weights of a stock Phi-3-architecture checkpoint so autoregressive generation executes Doom's classic renderer.

» Homeworld The Digital Antiquarian
The first-person shooter and the real-time-strategy game, those two genres that had come to absolutely dominate mainstream computer gaming by the end of the 1990s, were surprisingly different in their core technologies. The FPS was all about 3D graphics, as aided and abetted by the new breed of hardware-accelerated 3D cards that seemed to be getting more powerful — and also more expensive — almost by the month. A generation of young men whose fathers might have spent their time tinkering with hot rods in the garage could be found in their studies and bedrooms, trying to outdo their peers by squeezing a little bit more speed and fidelity out of their “rigs”; in this latest era of hot-rodding, frame rate and resolution were the metrics rather than quarter-mile times and dynamometer results.
How Creatives and Devs Can All Finally Escape the Control of the Silicon Valley of Evil and Make a Trillion Dollars, Audio Style
the online home of alan w smith
Oculus Executive Calls For 3D Equivalent Of JPEG To Build The Metaverse
A new standard for 3D scenes is gaining momentum with support from graphics industry leaders, potentially laying the groundwork for science fiction’s “metaverse” to be realized.

John Carmack on Idea Generation
Last year at an internal talk at Facebook I was fortunate to see [John Carmack](https://en.wikipedia.org/wiki/John_Carmack) speak about his idea generation system. At first I was disappointed because...
AI Doomsday Panic Is Completely Out Of Control
The press obsession with software-powered doomsday is a misdirection overshadowing a much deadlier reality: our public interest regulators no longer function.

» An Ion Storm!, Part 1: The Ascent to Gamer Paradise The Digital Antiquarian
At id, the company was rolling in millions of dollars and we just had walls. It was the whole Carmack idea of, “I don’t need anything on my walls, all I need is a table and a computer and a chair,” instead of, “Okay, we’ve got a lot of money, why not make a really bad-ass office?”
Everything
Be the Universe in this epic, award-winning reality simulation game - featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts.


EXCLUSIVE---DOOM: The Dark Ages Revelations Faced ‘Worst Crunch’ in Franchise History
DOOM: The Dark Ages Revelations faced brutal crunch, with developers working up to 80-hour weeks to finish the expansion before release.

cssQuake - Play Quake in Your Browser
Play Quake in your browser with no install. cssQuake renders the game as inspectable HTML and CSS powered by PolyCSS.

The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.