







Explore the latest news and expert commentary on Game Platforms, brought to you by the editors of Game Developer
Game Platforms | Game Developer
Explore the latest news and expert commentary on Game Platforms, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

The guide to implementing 2D platformers | Higher-Order Fun
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
Platform Studies
The Platform Studies book series has been established to promote the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development. Books in the series will certainly vary in their approaches, but they will all also share certain features: A focus on a single platform or a closely related family of platforms; Technical rigor and in-depth investigation of how computing technologies work; An awareness of and discussion of how computing platforms exist in a context of culture and society, being developed based on cultural concepts and then contributing to culture in a variety of ways — for instance, by affecting how people perceive computing.
How to Engage Game Development Firm - GenITeam blog
As always, ours blog provides information about most important questions: how to engage game development firm, how to create game with small budget, etc.

We need more video games that are social platforms first, games second | TechCrunch
During these long, mundane physically-distant days, stretching on into an uncertain future like an ever-lengthening beigeish corridor, it's impossible not

News - This Week in Videogames
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.

The Game Dev Tree (Video Game) - TV Tropes
The Game Dev Tree is an Idle Game made in The Modding Tree by The Paper Pilot and released in 2020. In it, you are making your own game, releasing updates …

How ‘Baldur’s Gate’ Saved the Computer RPG
The genre-stretching game broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied video game studios

Playtester: Alphas, Betas & Demos for Upcoming Games
Discover alphas, betas, playtests, and demos for upcoming indie and mainstream games across Steam, PlayStation, Xbox, itch.io, and more.

gamesgamesgamesgamesgames/cartridge
A platform for managing video games on ATProto, enabling data sovereignty for both players and developers.
The Video Game Industry Can't Go On Like This - Kotaku
At about this time next year, we’ll have a pretty good idea of what the next generation of video games will look like. New consoles will likely be shown
