







Ten years of World of Warcraft. Well. So many thoughts. WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one tha…
The Minecraft Generation (Published 2016)
How a clunky Swedish computer game is teaching millions of children to master the digital world.

Interview With 'The Witness' Creator Jonathan Blow
The video game creator on the nature of science, language and design

20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
Dead Rising showed developers there were different ways of doing open worlds. 20 years since its release, we go back and explore what we could of had.

The World Doesn’t Exist: William Gibson, William Blake, and Navigating an Algorithmic Hall of Mirrors | ODDCRITIC
Scrolling the TL revealed distorted realities, shaped by algorithms and biases.

Now that Google's artificial brain is conquering Go, this classic computer game from 1998 could be next
Google DeepMind's next challenge could be 1998's "StarCraft."
The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Infinite APM? Artosis on DeepMind and StarCraft - Part 2
Dan "Artosis" Stemkoski wraps up his thoughts on Google's AI taking on a StarCraft pro in the legendary esport.

Worlding Raga: 4 - Who Worlds?
So far we’ve been discussing Worlding as an art . One that an individual creator can engage in on their own. As Venkat suggested , we are already living in an…

HyperRogue trailer
Five Years of Being A Full-Time Indie
Wow, it’s been a while. Figured passing another milestone is worth at least some sort of update. Looking back at my 1 year milestone has been amusing. My initial thought was that almost all the points brought up 4 years ago would no longer apply. A lot of the insights back then are strangely still quite applicable. So what’s happened in the 4 years since? On a more personal level, I’ve improved my eating and exercising habits to stay healthier.

Game
Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations.
The Curiously Playable Universe
More of the universe appears to be more playable than we expected

How Nintendo Solved Zelda's Open World Problem
CivLabs
CaveLabs was the second mini-event. The biggest feature of cavelabs was that the world was entire...
The Age of Wonders and Terrors
Twenty years ago, when the idea of AI taking over the world in our lifetimes still struck most of us as the unconstrained fantasy of those who knew too much science fiction and too little science, …