







Make iOS (iPhone/iPad), Android, HTML5, Windows & Mac games without code using Stencyl.
Crash Course: Let's Make a Game! (Part 2) on Stencylpedia
Make iOS (iPhone/iPad), Android, HTML5, Windows & Mac games without code using Stencyl.
Dactyl — build a real app by describing it
Describe an app, watch it build live in your browser, then install it on your iPhone, iPad, or Android phone. Ship to TestFlight and the App Store. No Mac, no Xcode.
Native Development
I’ve been on a long-term quest to find a simple, fast, and user-friendly way to develop native applications for a variety of platforms, and this page holds ...

Replit: Make an app for that
CloudPebble
Write apps without dealing with Linux, virtual machines, compilers, or Python.
Supported agents – Every coding agent Paseo runs
Run Claude Code, Codex, Copilot, OpenCode, Cursor CLI, Gemini CLI, and dozens more coding agents from your phone. Self-hosted, your code stays on your machine.

LÖVE - Free 2D Game Engine
Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, macOS, Linux, Android and iOS.
Paid game subscriptions now live on iOS
Apple has rolled out its subscription model for mobile game developers. Announced in June, Apple is encouraging developers to adopt the new model by offerin...

Game Platforms | Game Developer
Explore the latest news and expert commentary on Game Platforms, brought to you by the editors of Game Developer

crawshaw - 2018-07-30
This content covers my recent exploration of writing internet services, iOS apps, and macOS programs as an indie developer.
CRUX 1: Can AI agents autonomously develop and publish an iOS app?
We gave an AI agent an Apple Developer account, a Mac VM, and one task: build and publish an iOS app. It succeeded, at a cost of about $1,000.
Svelte Native • The Svelte Mobile Development Experience
Svelte Native is a mobile application framework powered by Svelte — build mobile apps using the friendly web framework you already know
Building Digs, an offline Discogs companion
How I built a free, offline-first iOS app to browse my vinyl collection – and what I learned about building apps with AI.
Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
weirdly ATProto also bridges mobile OS wars so well you wanna make the next Instagram in Swift on iOS and have it be insanely beautifully built by iOS experts à la Flighty? Ok, do it. Since the data is owned by the user, Android devs can build an incredible Android experience off the same data.