







A blog on various aspects of digital art and computer graphics practice and education by visual effects artist and 3D generalist Denis Kozlov.

Digital Art Enters the Museum Age — Social Software
We explore code and systems as a medium for creating new forms of art. We consider "software" in an expanded sense, examining the ways that we are programmed by technology around us and the ways we can write software to make change in the world.

Inigo Quilez :: computer graphics, maths, shaders, fractals, demoscene
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Sprite Generator - RPG Actor
Create pixel art character sprites for your RPG characters on the universal roleplaying character compendium.

Drinking from the Firehose: Learning Computer Graphics Techniques and Programming
Graphics researchers waiting in the water fountain line at SIGGRAPH Yellowstone. Computer graphics as a field is broad, deep, complex, and intimidating. More than half a century of rapid progress driven by academic research and industry practices underly it. Parts delve pretty far into physics, math, signal processing, systems programming (and more). And performance is always at a premium—so simple, straightforward techniques are often not possible, and high-level programming abstractions not usable.

Creative Computing in Education Course Showcase
This event will showcase creative computing final projects from a College of Staten Island course that explores how P-12 in-service teachers can use code for artistic expression. These projects will […]

animations.dev
Learn the theory and practice behind great animations with this interactive learning experience.

Blog - C82: Works of Nicholas Rougeux
C82 is dedicated to the works of Nicholas Rougeux, including data art, visualization, and design.

Pixel Joint Forum: The Pixel Art Tutorial

paint: a timeline — Kristen Roos
This timeline is the result of researching the origins of digital paint and draw software, and the tools that were developed to allow for hand manipulation (versus plotter drawn) drawing and painting - the mouse, light pen & drawing tablet. If we look at the software that has become commonplace today (such as adobe photoshop), which allows for painting, animation and photo manipulation in one, we can trace the roots of this software to the University and Corporate Labs that housed large computers with advanced capabilities for their time - MIT Lincoln Labs & Radiation Labs, DARPA & the Augmented Research Centre (ARC), Bell Labs, NYIT’s Computer Graphics Lab, Xerox Palo Alto Research Centre (Xerox PARC), NASA’s Jet Propulsion Labs (JPL). The artistic collaborations that grew out of these labs fueled the advent of Computer Graphics, Computer Art and Video Art from the 1960's to the 1990's.

FromSoft Image Macro Creator
Create convincing looking image macros based on FromSoft games.

The 10 Best Animation and Game Design Podcasts | 2022 Ed.
See the very best in game design podcasts with our curated list of The 10 Best Video Game Design Podcasts. Both beginners and experts are guaranteed to learn something.

Lily Seika Jones
@womensartbluesky.bsky.social
Keirron Stach (@keirronstach.bsky.social)
i.redd.it
Jim Musil Painter (@jimmusilpainter.bsky.social)
YKshelter (commissions closed) (@ykshelter.bsky.social)