







Many Americans have replaced work hours with game play — and ended up happier. Which wouldn’t surprise most gamers.
Opinion | Video Games Are Destroying the People Who Make Them (Published 2017)
The industry’s infamous “crunch” culture is taking a serious toll on workers.

Video Games Are Boring
Video games are bigger than movies. Everyone's a gamer. I've devoted my life-no exaggeration-to video games for 14 year…

What I've Learnt After Making My First Hobby Game
A lot of people (myself included) get into software development because of computer games — as a kid, I was amazed at computer games and always curious about how it was made. However, after finally getting into the industry, most people (myself included) end up not doing game development.
The Search For The Apolitical Video Game
The secret life of a games programmer: I’ve lived my dream and it came up short | Anonymous
‘Passion’ meant working six days a week –16-hour days. I still play games, but having seen the inside of the sausage factory they’ll never be the same again

The Existential Terror of Battle Royale
It’s been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably the single thing most attributable to my career as a programmer, and everything else I’ve done professionally after that. I still feel

Play old games: They're good and good for you
With prices skyrocketing and more and more bad news about contemporary video games every day, here's a suggestion: play old games!

No, Video Games Aren't Art. We're BETTER.
Do you think this should fill me with shame? Because it does not. "When I was twenty, I worried what everything thought of me. When I t...

News - This Week in Videogames
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.

The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas

The Video Game Library | All Books on Videogames
The Video Game Library is a site that celebrates books about videogames. From artbooks and children's books to novelizations and biographies. Indie writers to best-selling authors. Atari to Xbox. Come have a look and discover some books.


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From Gamer To Game Maker Create Your Own Games & Learn Computational Thinking No Code: Powerful Visual Programming Share With Your Friends & Publish To App Stores Learn more about GameSalad: Classroom Learn@Home Developers From Gamer To Game Maker Create Your Own Games & Learn Computational Thinking No Code: Powerful Visual Programming Share With Your […]

How League of Legends could make the internet a better place
An online game could just be the start of a happier, healthier online community

On Let's Plays — That Dragon, Cancer
I've been sitting here this morning paralyzed at what to say in response to this... The last few months since we launched That Dragon, Cancer have been pretty incredible. The mainstream culture, the gamer culture, and others have all embraced our story and been willing to listen to our heart a
Homebound: The Long-Term Rise in Time Spent at Home Among U.S. Adults
The changes in daily life induced by the COVID-19 pandemic brought renewed attention to longstanding concerns about social isolation in the United States. Despite the links between the physical setting for individuals' daily lives and their connections with family, friends, and the various institutions of collective life, trends in where American adults spend their time have been largely overlooked as researchers have focused on how and with whom they spend their time. This article analyzes data from the American Time Use Survey over a timeframe spanning nineteen years and argues that the changes in Americans' daily routines induced by the COVID era should be seen as an acceleration of a longer-term trend: the rise of time spent at home. Results show that from 2003 to 2022, average time spent at home among American adults has risen by one hour and 39 minutes in a typical day. Time at home has risen for every subset of the population and for virtually all activities. Preliminary analysis indicates that time at home is associated with lower levels of happiness and less meaning, suggesting the need for enhanced empirical attention to this major shift in the setting of American life.
