







Game networking is hard. I want to do Quake3-like networking, which runs on UDP, but on browser which does not support UDP. Bummer. Fortunately, there are some clever folks experimenting with using…
Selkies
Open-Source Low-Latency Accelerated Linux WebRTC HTML5 Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
selkies-project/selkies
Open-Source Low-Latency Accelerated Linux WebRTC HTML5 Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
WebRTC: Making a peer-to-peer game using JavaScript
I recently had the chance to work on a prototype for a video chat service. It was an excellent opportunity to become more closely…
Filling the remaining gap between WebSocket, WebRTC and WebTranspor
Existing web platform facilities for network communication include WebSocket and WebRTC. Each mandates a specific protocol, ensures TLS, and respects the Same Origin Policy. The proposed WebTransport is similar in these respects.








google/android-emulator-webrtc
Contribute to google/android-emulator-webrtc development by creating an account on GitHub.
Add support for WebRTC · google/android-emulator-container-scripts@b0b9a34
This adds a multi-container example that makes the emulator accessible over the web over https. It consists of three containers: - Envoy proxy - Nginx - Emulator And a react application that dem...
particularly excited about this because webrtc data channels mean you can add just about any p2p functionality. for example, you could get around the latency issues with my yjs demo by exchanging updates peer-to-peer rather than using the firehose.
Jake Lazaroff
couldn't make it to #atmosphereconf so i've been cooking at home instead i'm pretty excited about this one: a way to build real-time collaborative apps with *no dedicated sync infrastructure* — just some static files and atproto