







In this multi-part series I try to make a procedural planet generator that runs on the GPU.
WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.

End-to-End Procedural Generation in Caves of Qud
End-to-End Procedural Generation in Caves of Qud
HoYoverse to invest up to $14.6bn in AI for in-house tools
Publisher plans to use these tools in its upcoming life simulation title, Petit Planet, featuring AI-powered NPCs

Cozy Kingdoms Generation
Cozy Kingdoms is the marriage of a procedural map generation method, a really good tileset, and a name generation algorithm. It looks a bit ...


A Primordial Computing Soup
Fostering AI art scenius, creating an open planetary network of robots

RimWorld
RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project[4] in early access for Microsoft Windows, macOS, and Linux in November 2013, and version 1.0 was released on October 17, 2018. The game was ported to the PlayStation 4 and Xbox One as RimWorld Console Edition on July 29, 2022, with development and publishing being handled by Double Eleven.[5] Rather than a test of skill or a challenge, the game is intended to be a "story generator" run by different computer "storytellers", where the game is used as the medium for players to experience narrative adventures.
Sparse Virtual Shadow Maps
Devlogs and tutorials about GPGPU and graphics programming
Celestial Forge
36❤ 2.4⭐ | by DeepInTheDen # Celestial Forge An orbit‑driven incremental about building worlds and forging stars. This is my first attempt at making a game so feedback is appreciated! The game autosaves every few seconds but there is a manual save/load and export/import available. #Overview Generators fire balls of mass towards the core, forming a world. Complete celestial bodies, unlock different generator types, discover powerful events, and, once you’re ready, enter the Star Forge to try and forge the largest star while earning the powerful RELICS resource. - MASS: Earned when shots settle on the core. - ORBS: Awarded per full generator orbit. - CELES: Gained by completing bodies. - RELICS: Forged in the Star Forge. # Features -Six generator types: Basic, Burster, Heavy, Critical, Support, and Adaptive, each with their own strengths and weaknesses. - Four events: Solar Flare, Comet Shower, Nebula Bloom, Temporal Distortion. - Achievements: 16 in total to unlock # Credits Design & Development: Solo developer (Me) Music: “Floating in Space” by Danijel Zambo (courtesy of Uppbeat) --- Making games is a passion of mine. If you enjoyed this game and would like to support me, you can do so through Ko-Fi. Buy Me a Coffee at https://ko-fi.com/deepintheden
Making a Game Boy Advance game with GPT-6 Astra - Sprite Fusion
I made a Game Boy Advance game using GPT-6 Astra and an AI pixel art generator. See the prompts and play the demo.
Mote: An Interactive Ecosystem Simulation — Peter Whidden
Tarot Based Narrative Generation - Anne Sullivan [PROCJAM 2018]
flo-bit/stylized-dioramas
Six interactive Three.js dioramas — one collection of small worlds
Planets and Bright Stars
This work is licensed under a Creative Commons Attribution-NonCommercial 2.5 License.
