







A multiplayer game that's worth coordinating adult schedules for
Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s
Roadbook — Plan your next adventure together
A social road trip planner with collaborative suggestions and privacy-first sharing. Built on AT Protocol.

Games Done Quick's Long, Difficult Journey To A Better Gaming Future
Progress isn't linear, and there are no skips or shortcuts

Trust — Moving Castles: Modular and Portable Multiplayer Miniverses
Something is crawling out of the dark forest.

The Power Of Long Walks (15,000 Steps A Day Changed My Life) - Dan Koe
Long walks are the secret to a lean body and mind. Long walks are the ultimate habit.

Why Games? - Pardy Time DevLog
Summer is here - why not let your @rpg.actor enjoy the sun. tilemap.world is a 2d tileset and tilemap editor inspired by Tiled and LDtk It's still very much a work in progress, and while you can walk around the sandbox mode I've got some bigger plans for these maps.
Grand Space Odyssey
A living multiplayer space odyssey where crews, ships, stations, and strange little disasters make the galaxy feel busy before you arrive.


» The Goldilocks Principle in Fantasy Strategy The Digital Antiquarian
Although I’ve played way too many games for way too many hours over the way too many years I’ve been writing these histories, it’s safe to say that I haven’t spent more time with any one game than Heroes of Might and Magic II. Partly this was down to circumstance. Heroes II showed up on the syllabus just as I was embarking on one of my periodic digressions, a long series about international communications networks and how they culminated in the World Wide Web. Without the need to write in detail about a new game every fortnight, I was freer than I usually am just to play whatever I felt like playing. And what I felt like playing at that time was Heroes II. I beat every single Heroes II scenario in my Heroes of Might and Magic Millennium Edition set, some alone, some in multiplayer mode with my wife Dorte, who became almost as obsessed as I was. I must confess that my usual rule of no more than two hours of gaming per day was strained at times, shattered completely at others. But we were still in the midst of the pandemic then and there wasn’t much else for me to do with my free time, so I figured it was okay to set self-discipline aside for a while. Maybe it was even good experiential research, in that it re-familiarized me with that strange hungover feeling you get when you’ve spent hours and hours peering into an imaginary world behind your monitor screen — like butter that’s been scraped over too much bread, to steal a phrase from Tolkien. (For what it’s worth, I’ve found that the best cure for this condition is the same as that for a conventional hangover: a long walk in nature.)
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Fast and Reliable Video Game Collections | Myrient
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A slightly unerving game on technological violence induced by pseudosimplicity and increasingly awful UI.

Mega Viral Games
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Index
OpenSkill: Multiplayer Rating System. No Friction. In the multifaceted world of online gaming, an accurate multiplayer rating system plays a crucial role. A multiplayer rating system measures and c...
