







Progress isn't linear, and there are no skips or shortcuts
Devs aren't "lazy" and game updates aren't guaranteed | Opinion
Where did the demand that every game must be continually updated come from – and is there a way to avoid the friction it causes?

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.

Scott Jenson – Exploring the world beyond mobile
Fast AI requires slow thinking The current Silicon Valley flex is trading notes on your favorite new AI tools over lunch. Each week brings another one to explore. Some of these tools are very impressive; I’ve been able to reply to someone with an alternative UI design in less than a minute, and they were […]


🐌 Slow Software for a Burning World 🔥
In a world of “move fast and break things,” we’ve chosen a different tempo — one rooted in care, deep listening, and collective stewardship. Slow software means building for long-term resilience and meaningful participation, rather than chasing novelty, speed, or scale.
Satisficing and the Use of Keyboard Shortcuts: Being Good Enough Is Enough?
Keyboard shortcuts are generally accepted as the most efficient method for issuing commands, but previous research has suggested that many people do not use them. In this study we investigate the use of keyboard shortcuts further and explore reasons why they are underutilized by users. In Experiment 1, we establish two baseline findings: (1) people infrequently use keyboard shortcuts and (2) lack of knowledge of keyboard shortcuts cannot fully account for the low frequency of use. In Experiments 2 and 3, we furthermore establish that (3) even when put under time pressure users often fail to select those methods they themselves believe to be fastest and (4) the frequency of use of keyboard shortcuts can be increased by a tool that assists users learning keyboard shortcuts. We discuss how the theoretical notion of ‘satisficing’, adopted from economic and cognitive theory, can explain our results.
Ico, disruptive game design, and experiences that live forever.
100 updates later. Why we enjoy games, why we stop, and how live game design might bring us back.

Play old games: They're good and good for you
With prices skyrocketing and more and more bad news about contemporary video games every day, here's a suggestion: play old games!

Hylics 2 Takes CRAZY To The NEXT LEVEL!
Building Games That Can Be Understood at a Glance
Retro Games Fan? Atari's $180 Gamestation Go Is Up for Preorder
The company says the console will include 200 games and lots of ways to control them.
Eroding a virtue: AI trains people to expect instant answers – and that’s bad news for patience
Patience is a virtue that researchers have linked to many parts of well-being. But it’s also something that needs a bit of practice and training – and can be undermined by instant, easy gratification.
