







A look at some of the work that went into one of the coolest-looking video games in recent memory
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Marathon is a satire
Bungie's latest is a vicious send-up of work, debt and the corporate world

Playbooks — Renaissance Philanthropy – A brighter future for all through science, technology, and innovation
Christopher Alexander’s A Pattern Language defines 253 methods for constructing beautiful and practical designs at every scale, from cities to rooms.

The Qatsi Trilogy
A singular artist and activist, Godfrey Reggio is best known for the galvanizing films of The Qatsi Trilogy. Astonishingly photographed, and featuring unforgettable, cascading scores by Philip Glass, these are immersive sensory experiences that meditate on the havoc humankind’s obsession with technological advancement has wreaked on our world. From 1983’s Koyaanisqatsi to 1988’s Powaqqatsi to 2002’s Naqoyqatsi, Reggio takes us on a journey from the ancient to the contemporary, from nature to industry, exploring life out of balance, in transformation, and as war, all the while keeping our eyes wide with wonder.

Experimental Games Showcase
The Experimental Game Workshop Showcase, which featured games like 'Baba Is You', 'The Longing', 'Braid', 'Untitled Goose Game' and 'Katamari Damacy', is back for its 24th year at GDC! In this fast-paced, game-packed session, panelists will...
Designing Games to Learn
As I've been writing this series of newsletters on learning and video games, there's been a spectre lurking in the background. Video games and education. Edutainment.
A Showcase Of Caravan Sandwitch's Beautiful Art
We chat with art director Charles Boury about the game's various visual inspirations.


Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.
This Game Did Everything. What Happened?
[AINews] Loopcraft: The Art of Stacking Loops
a quiet day lets us highlight a great concept from Peter Steinberger, Boris Cherny, and Andrej Karpathy

Mirror's Edge: An oral history
17 years on from its release, DICE's first-person parkour thriller remains in a class of its own. We spoke to nine team members about how the game came to be.

News - This Week in Videogames
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.

This 1986 Japanese adventure game showing up on Steam in 2026 guarantees it makes my GOTY list—you've really got to play it
Relics doesn't belong in a museum: it belongs on your PC.

Patrick's Parabox
Hollow Knight: Silksong

Hollow Knight

Mama's Sleeping Angels

Spelunky 2

Mosa Lina