







A look at some of the work that went into one of the coolest-looking video games in recent memory
To Create a New Category, Name the New Game.
Brilliant strategic narratives evangelize a new discipline for winning—while positioning the old one as obsolete. In the 1990s, I ran the New York City Marathon three times.
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Marathon is a satire
Bungie's latest is a vicious send-up of work, debt and the corporate world

The CRPG Project
I’ve been thinking about computer RPGs a lot recently, and trying to play a bunch. There’s a quality that I’ve always loved about especially older computer RPGs: you really felt t…

No, Video Games Aren't Art. We're BETTER.
Do you think this should fill me with shame? Because it does not. "When I was twenty, I worried what everything thought of me. When I t...

Playbooks — Renaissance Philanthropy – A brighter future for all through science, technology, and innovation
Christopher Alexander’s A Pattern Language defines 253 methods for constructing beautiful and practical designs at every scale, from cities to rooms.

Illustration of Harvard Mark III | Mastering the Game | Computer History Museum
The Search For The Apolitical Video Game
We need more video games that are social platforms first, games second | TechCrunch
During these long, mundane physically-distant days, stretching on into an uncertain future like an ever-lengthening beigeish corridor, it's impossible not

Write Games, Not Engines
Blog of Agatha Mallett: This is a mirroring of "Write Games, Not Engines" by Josh Petrie.
Strategies for Long Projects - Ben Brostoff
I’m in the middle of three multi-month to a year projects right now: Writing a book Running a marathon Building a ...

The Qatsi Trilogy
A singular artist and activist, Godfrey Reggio is best known for the galvanizing films of The Qatsi Trilogy. Astonishingly photographed, and featuring unforgettable, cascading scores by Philip Glass, these are immersive sensory experiences that meditate on the havoc humankind’s obsession with technological advancement has wreaked on our world. From 1983’s Koyaanisqatsi to 1988’s Powaqqatsi to 2002’s Naqoyqatsi, Reggio takes us on a journey from the ancient to the contemporary, from nature to industry, exploring life out of balance, in transformation, and as war, all the while keeping our eyes wide with wonder.

Experimental Games Showcase
The Experimental Game Workshop Showcase, which featured games like 'Baba Is You', 'The Longing', 'Braid', 'Untitled Goose Game' and 'Katamari Damacy', is back for its 24th year at GDC! In this fast-paced, game-packed session, panelists will...