







A look at how I used shape vectors to achieve sharp, high-quality ASCII rendering.

asciiQuake - Powered by GlyphCSS
Play Quake rendered as a live ASCII character grid through GlyphCSS, with no WebGL or canvas renderer.

Charcuterie
A visual explorer for Unicode. Browse characters, discover related glyphs, and explore scripts, symbols, and shapes across the standard.

Charcuterie
A visual explorer for Unicode. Browse characters, discover related glyphs, and explore scripts, symbols, and shapes across the standard.

Charcuterie
A visual explorer for Unicode. Browse characters, discover related glyphs, and explore scripts, symbols, and shapes across the standard.

Unicode Toys
Transliterate plain text (letters, sometimes numbers, sometimes punctuation) to obscure characters from Unicode. The output is fully cut-n-pastable text.
Johto Mono
Hand-drawn Pokémon-style pixel font with 600+ glyphs, full hiragana and katakana, and the full Unown alphabet.

Shapecatcher: Draw the Unicode character you want!
Search Unicode characters by drawing them in a box and find the most similar shapes.
Wiretext — Unicode Wireframe Design Tool
A spatial design tool where everything renders as Unicode box-drawing characters. Share as text.
Glyphs
Glyphs 4 is a Mac font editor that puts you in control: quickly draw high-precision vectors, efficiently reuse shapes, and easily manage any number of letters, figures and symbols.

Introducing Glyph Protocol for Terminals - Raphael Amorim
There’s one thing about terminals that has always bothered me: to get your favorite editor, prompt, or TUI to render nicely, you are almost always forced to install a patched font. You know the drill. You open a fresh terminal, pull up your editor, and half of the UI is replaced by little rectangles — the infamous tofu. The fix is to go download a Nerd Font, or Powerline, or some other patched set, and switch your terminal font to it. A font that is often well above 10MB in size1. All of that — just so you can render...

Adventures in Neural Rendering
In recent years, neural networks have started to find their way into many areas of rendering. While antialiasing and upscaling are probably the most well‑known uses, they’re far from the only ones—…

Text Rendering Hates You - Faultlore
Rendering text, how hard could it be? As it turns out, incredibly hard! To my knowledge, literally no system renders text “perfectly”. It’s all best-effort, although some efforts are more important than others.

propublica/weepeople
StateFace

Hexagone · eieio.games

Decoy Font: A TTF font that hides what you type
Shader Color
I made a typeface, it's called Flexflex 🔠 I've been working on this project on-and-off for many months. Very happy to finally release it…