








How Townscaper Works: A Story Four Games in the Making
Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.


Adding Realistic Rivers to Random Terrain
Discusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
A Local-First Case Study | jakelazaroff.com
How I built a local-first app for planning trips, and what I learned about the current state of the local-first ecosystem along the way.

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Procedural river or road generation for infinite terrain
I should say paths, not roads as I'm thinking more medieval-like. Also, not looking for realism. The answer I'm looking for will be to fit into the mold I describe rather than realism. I am lookin...
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Play, collect, and unwind at Game Guru Café Birmingham enjoy board games, artisan coffee, craft beers, and comfort food with friends.


The best farm sims and games like Stardew Valley
Games like Stardew Valley have fully taken root on PC, so now we're thoroughly spoiled for choice on new games to plant parsnips in.

This Colchester cohousing project will change how you think about community living
Roblox Dream Diary
A series of microgames made over the course of one year. Walk through a lit doorway to be transported to that dream. Some dreams have buttons in the lower right corner that will transport you back; those that do not will do so automatically. In order of construction; Shell Museum Atrium Tornadoes Toro Cany## ###es Pluto Boat in the Cottonwoods Neon Industrial Channel Train It's Time (cw: themes of death of ##### ####) Herons If you want a place to start I'd suggest; Pluto, Train, It's Time, Herons, or Domes.

A town-building game in a valley in the pines, where goods float along channels of water.