







You do not have to follow these rules every time. If you have a good reason to break any of them, do. But they are safe to follow every time.
Home | Laws of UX
Laws of UX is a collection of best practices that designers can consider when building user interfaces.

In the US, Caution Rules on AI Ahead of K-12 School Year
Students and teachers across the country are unlikely to find consistent, clear rules about AI use, reports Tech Policy Press fellow Chris Mills Rodrigo.

Six ‘dark patterns’ used to manipulate you when shopping online
Online shopping offers unparalleled convenience, but also poses significant risks due to manipulative design practices known as ‘dark patterns’. These tactics subtly influence consumer behaviour, often leading to unintended purchases or compromising consumer privacy. Here are six dark patterns to watch out for next time you are shopping online.

Opinion | These A.I. Policies Will Hurt Our Business. We Should Do Them Anyway.
The risks posed by A.I. are too great to forgo any regulation, even for those who stand to gain tremendously from the technology’s rise.

Good practice - OpenStreetMap Wiki
OpenStreetMap is a free project done by volunteers. Anybody can enter anything they wish. That said, a map works best when participants agree on a code of conduct. These "Good Practices" are guidelines that will increase the quality and value of our map data without any additional effort. Nobody is forced to obey them. There might be cases where these guidelines don't apply or even contradict each other.
ATSF/BNSF San Jacinto District Fudging is OK
Restaurants, pubs and theatres ban Meta’s ‘spy glasses’ over privacy fears
Meta says safeguards are in place to prevent surreptitious filming, but some UK venues now prohibit them from being worn at all

The Power of 10: Rules for Developing Safety-Critical Code
The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software.[1] The rules are intended to eliminate certain C coding practices that make code difficult to review or statically analyze. These rules are a complement to the MISRA C guidelines and have been incorporated into the greater set of JPL coding standards.[2]
Design Systems vs. Style Guides
Design systems are a set of standards (like Google’s Material Design or IBM’s Carbon Design System) needed to manage design at scale. Style guides (like content or visual style guides) are just one piece in a design system.

Three Laws of Robotics
The Three Laws of Robotics are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories. The rules were introduced in his 1942 short story "Runaround", although similar restrictions had been implied in earlier stories.

Web Interface Guidelines
Guidelines for building great interfaces on the web. Covers interactions, animations, layout, content, forms, performance & design.

The case for an accessibility designer vibe coding when all his coworkers are also vibe coding
Am I letting my own personal beliefs and biases affect the outcome I ultimately want?.

CSS is filling the gaps with rules. A way to style gaps in grid and flex. | utilitybend
A practical walkthrough of CSS gap decorations: column-rule, row-rule, rule-break, rule-inset, rule-visibility-items, repeat(), and animation.

AI labs’ all-or-nothing race leaves no time to fuss about safety
They have ideas about how to restrain wayward models, but worry that doing so will disadvantage them
