







Computer Lib/Dream Machines is a 1974 book by Ted Nelson, printed as a two-front-cover paperback to indicate its "intertwingled" nature. Originally self-published by Nelson, it was republished with a foreword by Stewart Brand in 1987 by Microsoft Press. In Steven Levy's book Hackers, Computer Lib is described as "the epic of the computer revolution, the bible of the hacker dream. [Nelson] was stubborn enough to publish it when no one else seemed to think it was a good idea." Published just before the release of the Altair 8800 kit, Computer Lib is often considered the first book about the personal computer.
Nelson_T_1974_-_Computer_Lib,_Dream_Machines (dragged).pdf
Ted Nelson on Pernicious Computer Traditions
Computer: A History of the Information Machine
Computer: A History of the Information Machine is a history of computing written by Martin Campbell-Kelly and William Aspray first published in 1996. It follows the history of "information machines" from Charles Babbage's difference engine through Herman Hollerith's tabulating machines to the invention of the modern electronic digital computer. A revised 2nd edition published in 2004 included new material on the Internet and World Wide Web, while the updated 3rd edition published in 2013 includes contributions from historians Nathan Ensmenger and Jeffrey Yost. The 3rd edition extends the story to include recent phenomena such as social networking and revises the discussion of early history to reflect new insights from the literature.
Hacking Capitalism | A Guide To Exploiting The Tech Industry
This is an independently published book about modeling the tech industry as a system. Particularly this book will model computers, humans, and money and their subsequent relationships. Understand the alarming state of the tech industry for better or for worse.


What are the most indispensable books for indie hackers?
I asked over a dozen indie hackers for the one book they each find indispensable to bootstrapping a successful business. Check out their answers below....
IBM's "Man & Computer" (1967)
The Curse of Xanadu
It was the most radical computer dream of the hacker era. Ted Nelson's Xanadu project was supposed to be the universal, democratic hypertext library that would help human life evolve into an entirely new form.
The Curse of Xanadu
It was the most radical computer dream of the hacker era. Ted Nelson's Xanadu project was supposed to be the universal, democratic hypertext library that would help human life evolve into an entirely new form.
Computers for Cynics 2 - It All Went Wrong at Xerox PARC
Computers for Cynics 2 - It All Went Wrong at Xerox PARC
Computers for Cynics 2 - It All Went Wrong at Xerox PARC
Dragoncatcher the blog
Robin Sloan's lab notebook, about media and technology, creative computing, AI aesthetics, & more.

» Apple, Carmen Sandiego, and the Rise of Edutainment The Digital Antiquarian
If there was any one application that was the favorite amongst early boosters of personal computing, it was education. Indeed, it could sometimes be difficult to find one of those digital utopianists who was willing to prioritize anything else — unsurprisingly, given that so much early PC culture grew out of places like The People’s Computer Company, who made “knowledge is power” their de facto mantra and talked of teaching people about computers and using computers to teach with equal countercultural fervor. Creative Computing, the first monthly magazine dedicated to personal computing, grew out of that idealistic milieu, founded by an educational consultant who filled a big chunk of its pages with plans, schemes, and dreams for computers as tools for democratizing, improving, and just making schooling more fun. A few years later, when Apple started selling the II, they pushed it hard as the learning computer, making deals with the influential likes of the Minnesota Educational Consortium (MECC) of Oregon Trail fame that gave the machine a luster none of its competitors could touch. For much of the adult public, who may have had their first exposure to a PC when they visited a child’s classroom, the Apple II became synonymous with the PC, which was in turn almost synonymous with education in the days before IBM turned it into a business machine. We can still see the effect today: when journalists and advertisers look for an easy story of innovation to which to compare some new gadget, it’s always the Apple II they choose, not the TRS-80 or Commodore PET. And the iconic image of an Apple II in the public’s imagination remains a group of children gathered around it in a classroom.
Thousands of AI-written, edited or ‘polished’ books are being sold – an eerie echo of Orwell’s ‘novel-writing machines’
In ‘1984,’ George Orwell envisaged a world in which books were a mass-produced commodity no different from ‘jam and bootlaces.’
