







A story of early Mac settings told by 10 emulators.
FEX-Emu – A fast linux usermode x86 and x86-64 emulator
A fast linux usermode x86 and x86-64 emulator
Mac vs PC vs Linux # 1
Folklore.org: The Original Macintosh
Hello, Operator!
Part of the WonderOS project, this is presented as the operating manual that would come with the reader’s first machine running WonderOS. It is an exercise in exploring how people familiar with mainstream personal computing devices and systems would become computer literate in an itemized environment. It is written as though the reader is familiar with today’s mainstream operating systems, and is exploring their first itemized OS.

The_Games_Machine_Issue_09_Aug_88
The_Games_Machine_Issue_09_Aug_88 - Uploaded by Commodore is Awesome (http://awesome.commodore.me)

rootshell - Terminal Emulator for Apple Platforms
A powerful, Metal-accelerated terminal emulator for iPhone, iPad, Vision Pro, and Mac.


Settings are not a design failure
The systematic thinking in our industry is that settings are the result of design failure. As designers, our goal is to create product experiences that don’t require any adjustment by the user. So offering customization options is often seen as a failure to make firm product decisions. I think there is a misunderstanding about what settings really are.

Physicality: the new age of UI
There’s a lot of rumors of a big impending UI redesign from Apple. Let’s imagine what’s (or what could be) next for the design of iPhones, Macs and iPads.

To embrace gaming, Apple needs to level up its game porting toolkit
Six Colors by Jason Snell, Dan Moren and friends
Wayland vs X11: 2026 Comparison
The Linux display server landscape has been evolving dramatically over the past decade. Wayland,...

AskTog:
Originally published in the AppleDirect, August, 1989 Republished as Chapter 6, in Tog on Interface
» Homeworld The Digital Antiquarian
The first-person shooter and the real-time-strategy game, those two genres that had come to absolutely dominate mainstream computer gaming by the end of the 1990s, were surprisingly different in their core technologies. The FPS was all about 3D graphics, as aided and abetted by the new breed of hardware-accelerated 3D cards that seemed to be getting more powerful — and also more expensive — almost by the month. A generation of young men whose fathers might have spent their time tinkering with hot rods in the garage could be found in their studies and bedrooms, trying to outdo their peers by squeezing a little bit more speed and fidelity out of their “rigs”; in this latest era of hot-rodding, frame rate and resolution were the metrics rather than quarter-mile times and dynamometer results.
Personal Computer for Mac - Perplexity
Personal Computer for Mac. One keyboard shortcut opens an always-on AI that controls local files, native apps, and Comet browser. No uploads. No tab switching.
