







This post is a broad exploration, it doesn’t have a single central goal or thesis so I will be presenting quotes, resources, and various reflections on these to start circling around the topic from different angles.
Thoughts on Cyberpositionality: The Construction of Digital Communities in Digital Spaces, Damien Patrick Williams
I found Rebecca Monteleone, Martin Perez Comisso, and Elma Hajric’s “Cyberpositionality: Sociotechnical Location in the Digital Age” (2024) to be an extremely timely and important article which can…

i am going to solve the cyberpunk discourse forever, part 2: the punks.
“Cyberpunk 2077,” they said, “isn’t really Punk. It’s a Corporate Product, made out of Corporate Greed. It completely Misses The Point of…

Architecture and the Internet: Designing places in cyberspace
Cyberspace, as the information space is called, has become accessible in the past decade through the World Wide Web. And although it can only be experienced through the mediation of computers, it is quickly becoming an alternative stage for everyday economic, cultural, and other human activities. As such, there is a potential and a need to design it according to place–like principles. Making places for human inhabitation is, of course, what architects, landscape architects, and town planners have been doing in physical space for thousands of years. It is curious, therefore, that Cyberspace designers have not capitalized on the theories, experiences, and practices that have been guiding physical place–making. While most 3D environments closely mimic physical spaces, they are, by and large, devoid of the essential characteristics that differentiate a ‘place’ from mere ‘space.’ And only rarely are they sensitive to, and take advantage of, the peculiarities of Cyberspace. We believe that this state of affairs is temporary, characteristic of early adoption stages of new technologies. As the Web matures, and as it assumes more fully its role as a destination rather than as means of communication, there will be a growing need to design it according to place–making principles. By looking at physical architecture as a case study and metaphor for organizing space into meaningful places, this paper explores the possibility of organizing Cyberspace into spatial settings that not only afford social interaction, but, like physical places, also embody and express cultural values. At the same time, because Cyberspace lacks materiality, is free from physical constraints, and because it can only be ‘inhabited’ by proxy, these ‘places’ may not necessarily resemble their physical counterparts.
CYBER-COMMUNISM by Richard Barbrook | Imaginary Futures
‘…is the impact of the …information revolution on capitalism not the ultimate exemplification of… Marx’s thesis that: “at a certain stage of their development, the material productive forces come into conflict with the existing relations of production…”? …does the prospect of the… “global village” not signal the end of market relations… at least in the sphere of digitalised information?’ (Zizek 1998: 33-4)
i am going to solve the cyberpunk discourse forever. part 1: the pigs.
A while back, I replayed Mass Effect; my politics have shifted more towards the left since I last played it about four years prior, and I…

Cybernetics for the Twenty-First Century: An Interview with Philosopher Yuk Hui - Journal #102
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Cybercultural: Internet History and Its Impact on Our Culture
Cybercultural is a website covering internet history and the evolution of digital culture.

Historical pragmatism and the internet
This article argues that the literature describing the internet revolution in the 1990s was characterized by the rhetoric of the technological sublime. This rhetoric suffered from three fatal flaws: (1) it was not sufficiently grounded in the historical development of technology; (2) it viewed the internet in isolation, failing to consider the wider technological context; and (3) it failed to examine the internet in view of the social, economic, religious and political circumstances of its users. Several examples from history are cited, demonstrating that changes in various systems for the production, dissemination and preservation of cultural information both border and deborder the world. The article suggests that if internet researchers take a pragmatic, historically grounded approach, they will discover that the introduction of internet technology can be seen to have similar consequences. While the technology overcomes many boundaries (of space and time, politics and economics), other social borders may be created at the same time. It is easier to see old boundaries coming down than to see new ones being erected. Rather than being swept by utopian or dystopian enthusiasms, the article insists that the really interesting discoveries are to be made in locating the subtle social shifts taking place, relatively unnoticed, as a consequence of technological change.

Cyber-Marx: Cycles and Circuits of Struggle in High Technology Capitalism
Cycles and Circuits of Struggle in High Technology Capitalism

Cyber-Marx: Cycles and Circuits of Struggle in High Technology Capitalism
Cycles and Circuits of Struggle in High Technology Capitalism

Rewilding the internet with ATProto
So far, many of the projects in the ATProtocol ecosystem have focused on bringing parity—making projects that replicate our existing tools and platforms, but with the affordances of the protocol instead. That's cool and we need to do that, but I think we can go much farther, and take this opportunity to challenge some of the biggest assumptions of what the modern internet is for, who builds it, and how we interact with it. This talk is in conversation with several of the talks from last year, and in I'll argue that we'll never get away from skeuomorphism until we've fundamentally changed the definition of what "the social internet" means in the first place.


Art or tool?
The Internet spaces I tend to inhabit have more polarisation than at many other recent times, and little explication of the worldviews that lead to different premises for discussion, that in turn...

What Was the Internet?
As AI overtakes the web, five writers reflect on how far it’s fallen and what comes next.

What Was the Internet?
As AI overtakes the web, five writers reflect on how far it’s fallen and what comes next.
