







Backstitch: A Godot plugin that enables fast collaboration for dev teams, game jams, and classrooms.
Backstitch - Godot Asset Store
Real-time version control for Godot! Backstitch enables fast collaboration for dev teams, game jams, and classrooms.
Future backcasting | Service Design Tools
From the future to the present to understand how our today's actions affect our tomorrow, and gain design inspirations.

Relay - Team collaboration in Obsidian
Real-time multiplayer plugin for teams in Obsidian. Share folders, collaborate in real-time, keep personal notes private. Transform Obsidian into a powerful team collaboration tool.

What Do We Really Know About the Back Button?
What Do We Really Know About the Back Button?
outl — local-first markdown outliner & LLM second brain
Open-source bullet-point outliner. Plain markdown on disk (no UUIDs), peer-to-peer tree-CRDT sync that doesn't lose data when devices edit offline — your devices talk straight to each other, end-to-end encrypted, no cloud or third-party server holding your notes — and an MCP server so Claude, Cursor and ChatGPT use your notes as a second brain. A modern Roam, Logseq and Obsidian alternative built in Rust.

What Do We Really Know About the Back Button?
FOSDEM 2025 - Goblins: The framework for your next project!
Building peer-to-peer decentralised applications remains difficult and error-prone. Most attempts at this either abandon collaborative features entirely or fall back on centralised architectures. The Spritely Institute is working on this challenge by creating (among other things) Goblins, a Guile framework that makes secure, fault-tolerant peer-to-peer applications accessible to developers. These tools are especially valuable for developers building secure collaborative applications that aim to foster healthy online communities. This talk walks you through Goblins’ most powerful features, including the actor model, object capability security, networking, time travel debugging, and persistence.

Directus | Collaborative Backend & Headless CMS
The collaborative backend and self-hostable headless CMS over any database. No-code interface, REST + GraphQL APIs, and MCP for Claude, ChatGPT, and Cursor.

Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.

Learn about Lore: next-generation open source version control
Maintained by Epic Games, Lore is designed for unprecedented scalability of both data and teams. It’s optimized for projects that combine code with large binary assets.
systemDrift | I KNOW IT WHEN I SEE IT
Backloggd and The Internet Game Database are ushering us forward into a kinder, gentler era of censorship.

sourcehut - the hacker's forge
sourcehut is a network of useful open source tools for software project maintainers and collaborators, including git repos, bug tracking, continuous integration, and mailing lists.
Backfilling the Network | Bluesky
Backfilling is the process of syncing all the data in the network from scratch.

Open Gaming Collective | The Future of Linux Gaming
A collaborative working group building a unified set of gaming-focused components for the Linux ecosystem. Focused on upstream-first development.

One platform to connect | Zoom
Modernize workflows with Zoom's trusted collaboration tools: including video meetings, Zoom Chat, VoIP phone, webinars, whiteboard, contact center, and events.