







Electrobun now ships first-class WGPU, so you can render straight to GPU or use our Three.js/Babylon adapters in Bun without touching a webview.
Iwo Plaza – Your GPU is a JavaScript runtime* (TypeGPU deep-dive)
Brandon on Twitter / X
I think we might need a new TensorFlow.js for the modern WebGPU era. The best starting point for this library is, ironically, TensorFlow.js with WebGPU backend. But, like three.js, there are indications that not designing them from the ground up around WebGPU can lead to…— Brandon (@brandon_xyzw) December 6, 2025
WebGPU is now supported in major browsers | Blog | web.dev
Read about the biggest web graphics launch since WebGL. WebGPU is supported across major browsers, bringing unparalleled performance to the web.

kainino0x/webgpu-cross-platform-demo
Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.
TypeGPU – Type-safe WebGPU toolkit
Discover how it can change the way you work with GPU rendering and computing.
Shaders
Component library for creative WebGPU effects in modern frontend frameworks. Compose interactive visuals for Vue, React, Svelte and Solid.

Thousands of Styled Rectangles in 120FPS on GPU
Secrets of rendering extremely fast UIs in WebGPU by minimizing overhead on the GPU.

Electrobun v1 - Blackboard Blog
Build ultra fast, tiny, and cross-platform desktop apps with TypeScript.
GitHub - playcanvas/engine: Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF - playcanvas/engine
Shipping WebGPU on Windows in Firefox 141
After years in development, we will be releasing WebGPU on Windows in Firefox 141! WebGPU gives web content a modern interface to the user’s graphics processor, enabling high-performance comp…

software-mansion/TypeGPU
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
HipScript: Run HIP and CUDA code with WebGPU
Online compiler for HIP and NVIDIA® CUDA® code to WebGPU
Leveraging Rust and the GPU to render user interfaces at 120 FPS
From the Zed Blog: A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.

LFM2 WebGPU – In-browser tool calling - a Hugging Face Space by LiquidAI
In-browser tool calling, powered by Transformers.js
Chris Lattner on Twitter / X
Please don’t tell anyone: we aren’t just open sourcing all the models. We are doing the unspeakable: open sourcing all the gpu kernels too. Making them run on multivendor consumer hardware, and opening the door to folks who can beat our work.Plz keep it quiet, ok? 😉— Chris Lattner (@clattner_llvm) March 24, 2026
RightNow AI - YC-Backed GPU Research Lab
YC-backed GPU research lab building the RightNow CUDA editor, RunInfra inference infra, Forge kernels, and publishing AutoMegaKernel and related papers on arXiv.
