







An interactive deep dive into building halftone shaders in GLSL, covering everything from classic dot patterns and CMYK color separation to Moiré interference, gooey effects, and animated displacement.
Pure CSS halftone patterns: dots, lines, circles
A project overdue. As an 80's/90's kid, I was obsessed with printing technology - and especially halftone patterns. I've long theorized that these pat

Stylized GGX shading | Alexandre Lamure
A practical guide to stylized GGX shading: mixing sharp toon specular highlights with soft PBR gradients.

Infinite Grid Shader
Learning to create an infinite grid procedurally using GLSL shaders. This post contains my notes, lessons and findings, and is intended for personal reference. Therefore, you might find errors, misjudgments, and other issues, which are fine by me because my intention was to learn by teaching myself. In a way, I was being my own rubber duck.

The Best Darn Grid Shader (Yet)
For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write…

Shader Color
Shader Color is three groundbreaking typefaces that reimagine our existing design Shader for its Color Font debut. Shader 16 boasts bright 16-bit pixels. Shader 64 revels in shiny 64-bit chrome. Shader Glitch conjures a future where technology conspires against us.
Visualizing GL_NV_shader_sm_builtins
Using GL_NV_shader_sm_builtins to visualize Streaming Multiprocessors and Warps
Liber Indigo - Metaphysical Prisoners of the Desktop
Mildliner Colour Reference
A guide to all the Mildliner colours, types, and sets

Hash Functions for GPU Rendering – Nathan Reed’s coding blog
Pixels and polygons and shaders, oh my!
Color Palette Pro — A Synthesizer for Color Palettes
Generate customizable color palettes in advanced color spaces that can be easily shared, downloaded, or exported.

Color Palette Pro — A Synthesizer for Color Palettes
Generate customizable color palettes in advanced color spaces that can be easily shared, downloaded, or exported.

loukesio/ltc-color-palettes
"ltc_palettes: Tailored for data visualization enthusiasts, ltc_palettes is an R package that offers a curated collection of color palettes. Crafted to enhance clarity and impact, these palettes ensure that your visual representations not only communicate data effectively but also aesthetically
Tooooools.app
Apply lo-fi effects to your images and videos: dithering, halftone, gradients, patterns and more. Free, no sign-up required.

Derivatives of Spherical Harmonics
Christoph Peters. 2025–06 in High-Performance Graphics 2025. Poster.
Evaluating and Sampling Glinty NDFs in Constant Time
Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term 'glints'. Efficiently rendering these effects amounts to finding the highlights caused by the geometry under each pixel. To allow for fast rendering, we represent our faceted geometry as a 4D point process on an implicit multiscale grid, designed to efficiently find the facets most likely to cause a highlight. The facets' normals are generated to match a given micro-facet normal distribution such as Trowbridge-Reitz (GGX) or Beckmann, to which our model converges under increasing surface area. Our method is simple to implement, memory-and-precomputation-free, allows for importance sampling and covers a wide range of different appearances such as anisotropic as well as individually colored particles. We provide a base implementation as a standalone fragment shader.
okay here it is all wrapped up — my recreation of Baldur's Gate III's occlusion cutout effect in Unreal! i learned a LOT from this experiment over the past couple days, and will share some breakdown bits in the 🧵 shortly! #gamedev #shaders #unrealengine