







How I turned a photogrammetric 3D Gaussian Splat scene into a playable browser FPS - with collision, pre-baked lighting, navmesh-driven NPCs and behavior-tree AI, all in PlayCanvas.
Bringing Photos to Life: Gaussian Splatting with Jiggle Physics in VisionOS
What if your photos could move? Not just play back as videos, but actually exist in space around you—touchable, interactive, alive with physics?


Meshes vs. Gaussian Splats: Which reality representation should you choose?
Learn the differences between meshes and Gaussian splats, how each represents reality, where they excel, and why the most effective reality mapping workflows increasingly leverage both.

FromSoft Image Macro Creator
Create convincing looking image macros based on FromSoft games.

Free Online GIF Maker — 70+ 3D Animations | 3D Gif Maker
Free online GIF maker — turn any image into an animated GIF in seconds. 70+ effects: 3D spins, explosions, waves, glitches, and more. No sign-up required.

GitHub - playcanvas/engine: Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF - playcanvas/engine
lowpoly.gg - Old games for a modern web
A 90s low-poly arcade built out of DOM nodes. Play classic games ported to the browser in 3D CSS, with no install or WebGL required.

Sprite Generator - RPG Actor
Create pixel art character sprites for your RPG characters on the universal roleplaying character compendium.

Squash — Your video, ready for anywhere
Drop a video. Pick where it's going. Done. Optimized for 30+ destinations automatically.

Three.js From Zero — Creative Web 3D for Artists · MasterAllArts
Learn Three.js as part of the MasterAllArts creative 3D roadmap: turn drawings, models, shaders, and portfolio ideas into interactive Web 3D scenes. Free articles with live demos.

contextual animation stuff in Sleight of Hand – joe wintergreen internet zone
I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have been doing cool stuff on the animation side (a guy might rip open a wardrobe you’re hiding in, for example), it has tended to involve a lot of more-or-less-boilerplate Blueprint every time; it’s not been as easy as it should be to drop in what Half-Life called a “scripted sequence”. This fortnight’s work has improved this a great deal, and I’ll tell you for why, and perhaps you will benefit from doing something like this yourself.

Zain Shah on Twitter / X
Imagine every pixel on your screen, streamed live directly from a model. No HTML, no layout engine, no code. Just exactly what you want to see.@eddiejiao_obj, @drewocarr and I built a prototype to see how this could actually work, and set out to make it real. We're calling it… pic.twitter.com/C4BEi1lse8— Zain Shah (@zan2434) April 22, 2026

Zain Shah (@zan2434)
Imagine every pixel on your screen, streamed live directly from a model. No HTML, no layout engine, no code. Just exactly what you want to see. @eddiejiao_obj, @drewocarr and I built a prototype to see how this could actually work, and set out to make it real. We're calling it Flipbook. (1/5)