







This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months. The video has lots of e...
How To Create Realistic Mud/Dirt Terrain For Dioramas
Creating A Shared Vision For the Restoration Of The Ericht Catchment - Catchment Restoration Initiative
Our project’s ‘Pioneer’ status means that we are being offered some fantastic opportunities to pilot new ways of working to restore nature at landscape scale. One of those is the opportunity to work with ETH Zurich on trialing a new tool for our next project milestone which is the development of the restoration vision – […]

Adding Realistic Rivers to Random Terrain
Discusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
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How to Build an Ultra Realistic Waterfall… Realistic Scenery Vol.34
Toilet paper + Glue = Realistic Waterfalls
Realistic Waterfall with Bell UH1 / Realistischer Wasserfall in scale 1:48
Bret Victor - Media for Thinking the Unthinkable
Modeling Canyon Country Scenery with Foam
Create Realistic Ocean water EASY & Low cost
3 Methods for Making Foam Rocks
Easy ivy & creeper plants with stay tacky glue
Semble: Rediscovering the Magic of Trails - ATmosphereConf 2026
Rainbow Peak Part 7 | Modeling Waterfalls
Ah, @xordev.com ported my erosion filter to Shadertoy alternative fragcoord.xyz, where all the parameters can be conveniently tweaked with sliders instead of having to edit code values and recompile.
Xor
Erosion demo based on @runevision.bsky.social's work fragcoord.xyz/s/avexf6ni
okay here it is all wrapped up — my recreation of Baldur's Gate III's occlusion cutout effect in Unreal! i learned a LOT from this experiment over the past couple days, and will share some breakdown bits in the 🧵 shortly! #gamedev #shaders #unrealengine