







Borogove IDE for Interactive Fiction
Fundamentals of Interactivity | Interactive Storytelling Tools for Writers | Chris Crawford
StoryScope: Investigating idiosyncrasies in AI fiction
As AI-generated fiction becomes increasingly prevalent, questions of authorship and originality are becoming central to how written work is evaluated. While most existing work in this space...

AI Fiction in the Wild
This website hosts anonymized ChatGPT-user conversations where users requested some form of fiction generation—including stories, novels, scripts, roleplay, hypothetical scenarios, erotic imaginings, and more. The data is drawn from WildChat and was collected voluntarily and with users’ consent between 2023 and 2024. The models were powered by GPT-3.5 and GPT-4.
AI Fiction in the Wild
This website hosts anonymized ChatGPT-user conversations where users requested some form of fiction generation—including stories, novels, scripts, roleplay, hypothetical scenarios, erotic imaginings, and more. The data is drawn from WildChat and was collected voluntarily and with users’ consent between 2023 and 2024. The models were powered by GPT-3.5 and GPT-4.
Tarot Based Narrative Generation - Anne Sullivan [PROCJAM 2018]
Weaving Narratives into Procedural Worlds
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.

WRKSHP.tools | Storytelling Canvas
Create better stories and presentations in under 45 minutes using the Storytelling Canvas
» How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint) The Digital Antiquarian
One can learn much about the state of computer gaming in any given period by looking to the metaphors its practitioners are embracing. In the early 1980s, when interfaces were entirely textual and graphics crude or nonexistent, text adventures like those of Infocom were heralded as the vanguard of a new interactive literature destined to augment or entirely supersede non-interactive books. That idea peaked with the mid-decade bookware boom, when just about every entertainment-software publisher (and a few traditional book publishers) were rushing to sign established authors and books to interactive projects. It then proceeded to collapse just as quickly under the weight of its own self-importance when the games proved less compelling and the public less interested than anticipated.
contextual animation stuff in Sleight of Hand – joe wintergreen internet zone
I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have been doing cool stuff on the animation side (a guy might rip open a wardrobe you’re hiding in, for example), it has tended to involve a lot of more-or-less-boilerplate Blueprint every time; it’s not been as easy as it should be to drop in what Half-Life called a “scripted sequence”. This fortnight’s work has improved this a great deal, and I’ll tell you for why, and perhaps you will benefit from doing something like this yourself.

Make It So: Interaction Design Lessons from Science Fiction
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful

AI Fiction in the Wild
What kind of fiction will people read in the future—a future that includes generative AI models that can read and write themselves? Will people read fiction that is authored, or co-authored, by AI? Will they read and write their own AI-generated fiction, in a closed loop, cutting out other human beings entirely?

Quality non-fiction books are the antithesis of AI slop
...so I vibe-coded a tool for finding more of them

Revenge of the Dilettantes
Book club and AI adventures, age of bespokeness, study groups, new rules of engagement

Revenge of the Dilettantes
Book club and AI adventures, age of bespokeness, study groups, new rules of engagement
