







One of the things I love using LLMs for is helping me understand systems better. In the Strands Decider post I wrote about how I often ask ask me questions to check I understand this. The other technique I’m enjoying right now, and am delighted to see folks around me using too, is building animations.
contextual animation stuff in Sleight of Hand – joe wintergreen internet zone
I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have been doing cool stuff on the animation side (a guy might rip open a wardrobe you’re hiding in, for example), it has tended to involve a lot of more-or-less-boilerplate Blueprint every time; it’s not been as easy as it should be to drop in what Half-Life called a “scripted sequence”. This fortnight’s work has improved this a great deal, and I’ll tell you for why, and perhaps you will benefit from doing something like this yourself.

Alex Cheema on Twitter / X
.@karpathy shouted out my work on @exolabs at @ycombinator AI SUS!“we use LLMs similarly to mainframes in the ‘70s - compute is timeshared by having a slice in the batch dimension. models will compress over time, and with this we’ll be able to run more on-device” pic.twitter.com/UKSrquQGAL— Alex Cheema (@alexocheema) June 18, 2025

animations.dev
Learn the theory and practice behind great animations with this interactive learning experience.

The 10 Best Animation and Game Design Podcasts | 2022 Ed.
See the very best in game design podcasts with our curated list of The 10 Best Video Game Design Podcasts. Both beginners and experts are guaranteed to learn something.

Designing Systems | Atomic Design by Brad Frost
Learn how to create and maintain digital design systems, allowing your team to roll out higher quality, more consistent UIs faster than ever before.

Anime.js | JavaScript Animation Engine
A fast, multipurpose and lightweight JavaScript animation library


Zag - Rapidly build UI components without sweating over the logic.
State machines for accessible, interactive and performant UI components

Andrej Karpathy: Software Is Changing (Again)
Animation Obsessive | Substack
Exploring the best in animation from all around the world — part investigation, part treasure hunt. Click to read Animation Obsessive, by Animation Obsessive Staff, a Substack publication with tens of thousands of subscribers.

How I animate 3Blue1Brown | A Manim demo with Ben Sparks
I maintain a curated list of animation learning resources, links to handy sites, books, reference, etc. ninjadodo.net/animlinks.html
Animation Resources
www.ninjadodo.net
Portfolio - Brandon Ma

animate: • Svelte Docs
Animations for an AI agent using SVG and Svelte
Svelte - Native Animation Tools (by Bee 🐝) — Semble
Svelte - Animation Engines (by Bee 🐝) — Semble

AutoAnimate - Add motion to your apps with a single line of code

Homepage
motiondivision/motion

Svelte-Motion