







Why atproto has not been explored by game devs? Saves, collectibles and inventories can all be stored on a PDS Imagine carrying on your character from one game to another or between the same series instalments Storing stuff like CS2 skins on atproto should be a no brainer How cool is that?
Jul 23, 2026 at 8:00 AM
Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
gamesgamesgamesgamesgames/cartridge
A platform for managing video games on ATProto, enabling data sovereignty for both players and developers.
How do we talk about atproto to non-developers?
The beauty of AT Protocol is that all of your data from different apps is available on your PDS, your own folder on the internet containing your stuff as JSON. This means that you can switch which app you use to view that data, without losing anything. It also makes it very easy to make connections between data stored using different lexicons, or just display activity in one place. Sifa does a nice job of this on your profile page. For web developers, and people who understand webhosting, the concept is reasonably easy to understand. I know that any atproto app I join is going to store data in my PDS, any other people will be able to see it.

PDS operator guide — atproto-crates
Operating atproto-pds: production status, endpoint surface, storage profiles, build flags, the full environment variable reference, and the deployment modes that are deliberately not wired up.
the single most important part of atproto is the PDS as a user-controlled auth and storage layer to which clients can connect directly. death to appviews
Authenticated Transfer Enables Orchestration - nekomimi
blog.nekomimi.petSome thoughts on why ATProto is so exciting from the perspective of what it could unlock software dev wise.
ATProto: Engine of Software 2.0
john.leaflet.pubI recently got super into the ATProto spec and how different services use PDS to store the data, I put together a quick client-only website that presents all those records in a single, consolidated feed of all my activity: at.diego.codes
at.diego.codes — Diego Vicente
at.diego.codesImagining atproto as a post-app protocol starts with materializing the social filesystem – decomposing apps and their data into materials and instruments. For the time being, this guestbook is a good example where the display element is a material and the sign element is an instrument.
dan
in any case, the end game is composing these little guys, whatever goes on behind the scenes. social components