







Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
[Proposal] WG for Games
TLDR: I’m proposing a working group to take ownership of the work I and others have been doing to support games on atproto. There have been lots of efforts to support games on atproto already. @rpg.actor is building an ecosystem where data can be shared across games @byjp.me created a mod for Slay the Spire II that puts your runs on protocol @orta.io added Atmospheric login to @puzzmo.com games and stores some data on protocol @lemmaeof.gay is building rhythm game score tracking on Tsuganite ...

Embracing ATProto, part 1: Setting up a PDS
In this series of posts, I'll explore my journey into setting up my workflows and services for atproto. The first step is setting up my PDS. Let's start with a bit of explanation for all this lingo.

Adversarial ATProto PDS Migration | Blog
An ATProto account lives on a Personal Data Server (PDS), and that service needs to be hosted somewhere by someone. There are a lot of options here, like a Raspberry Pi in your closet, a rented VPS in a datacentre, or a batteries-included service like bsky.social.
pyxorium.com/dicestreak
Two player streak-style dice game for atproto, data lives in own pds repo. Your daily roll.

gamesgamesgamesgamesgames/cartridge
A platform for managing video games on ATProto, enabling data sovereignty for both players and developers.
Why atproto has not been explored by game devs? Saves, collectibles and inventories can all be stored on a PDS Imagine carrying on your character from one game to another or between the same series instalments Storing stuff like CS2 skins on atproto should be a no brainer How cool is that?
I wrote a short piece on the ATProto services that I am using and/or have inspired me to start hacking away at the protocol – come in and try to find something you like!
My 2026 Field Guide to the ATmosphere
diego.codesthe single most important part of atproto is the PDS as a user-controlled auth and storage layer to which clients can connect directly. death to appviews
Authenticated Transfer Enables Orchestration - nekomimi
blog.nekomimi.pet