







I've seen lots of excitement about local-first/"Multi PDS", WASM on the PDS, and permissioned data of late, this is a write up of how precisely those atproto foundations would allow my pet 'board & card games' project to have a superlative player experience.
Mental Poker on atproto
byjp.leaflet.pubApr 7, 2026 at 12:25 PM
Other PDS
Compare other ATproto Personal Data Servers (PDS): see providers, regions, and tips for choosing where your handle and social data should live.

Other PDS
Compare other ATproto Personal Data Servers (PDS): see providers, regions, and tips for choosing where your handle and social data should live.

Making Roomy More ATProto-Native - Zicklag's Leaflets
We've said Roomy's server was like a PDS, but what if it actually was a PDS?
PDS Directory | ATProto PDS Index
Complete directory of Personal Data Servers in the Atmosphere.
Embracing ATProto, part 1: Setting up a PDS
In this series of posts, I'll explore my journey into setting up my workflows and services for atproto. The first step is setting up my PDS. Let's start with a bit of explanation for all this lingo.

New PDS! New PDS! Hear all about it!
The AT Protocol reference PDS implementation has just published a new release, version 0.4.5006 with a whole heap of awesome new features in it, we take a look at those features and the roadmap tha...
the single most important part of atproto is the PDS as a user-controlled auth and storage layer to which clients can connect directly. death to appviews
Authenticated Transfer Enables Orchestration - nekomimi
blog.nekomimi.petThis is a radically different idea than the advocacy I’ve seen for “data portability” and ”data sovereignty”. It’s a *restructuring* of power rather than small adjustments to existing structures. atproto and local-first, both in their own ways, demonstrate what such a restructuring can look like.
Orion Reed
We need to structurally separate user data from applications so that applications become *users* of data rather than *containers* for it.
I recently got super into the ATProto spec and how different services use PDS to store the data, I put together a quick client-only website that presents all those records in a single, consolidated feed of all my activity: at.diego.codes
at.diego.codes — Diego Vicente
at.diego.codesWhy atproto has not been explored by game devs? Saves, collectibles and inventories can all be stored on a PDS Imagine carrying on your character from one game to another or between the same series instalments Storing stuff like CS2 skins on atproto should be a no brainer How cool is that?

Bluesky handle directory – PDSes

eny.space
Bitesize Proto: Two PDS containers at the same time; synchronized swimmers - Hitchhiker's Guide to the Atmosphere

Pilcrow's auth book
lucid-softworks/pds
PDS — a teaching port of the Bluesky personal data server