







Been thinking about what digital ownership could look like on atproto: NOT NFTs/speculation, but real transferable digital objects. An album, artwork, book, etc. with its own DID, provenance, rights, lending, gifting & resale. Access is a service; ownership is an object. PDS to PDS transfer.
Aug 17, 2026 at 11:33 PM
Permissioned Data Diary 5: What’s in a Name? - Daniel's Leaflets
In this permissioned data diary, we dive deep into the URI structure for permissioned data on atproto and use it to motivate a bunch of the larger design.
Permissioned Data Diary 5: What’s in a Name? - Daniel's Leaflets
In this permissioned data diary, we dive deep into the URI structure for permissioned data on atproto and use it to motivate a bunch of the larger design.
Reading Proposal 0016: What atproto’s “Permissioned Data” Actually Does - Nick's Blog
AT Protocol is public by default. Everything you write goes into a signed, archived, and rebroadcastable repository that anyone can read from and moves throu…
Permissioned data on atproto — pick your depth
A private room in a place with no walls: how engineers are adding permissioned data to atproto. Read it plain-language or technical.
Overview · vlpds docs
An atproto PDS whose only durable storage is an object store. Any node serves any request, one node can run a personal server for free, and a few nodes can carry all of Bluesky's write load.

Permissioned data is a love triangle - Nick's Blog
Permissioned data is a love triangle between the user, the identities they grant permissions to, and the applications everyone uses to view controlled data. We don't need to change or reinvent the protocol to have it, because ATProtocol already supports it.
Atproto spaces · aturi.to
Browse your permissioned atproto data: records kept outside your public repo.
The Atproto Spaces Alpha is Live - AT Protocol
Atproto Spaces, formerly known as “the permissioned data protocol,” is a new extension to atproto that enables non-public data. The alpha is now officially open. Here’s how to develop with it and what to expect as we work towards the full release.

@masnick.com I’m listening to your interview with @reckless.bsky.social. This third party doctrine is interesting. Do you think that atproto data would be considered properly owned by the account individual? Would be interesting implications if that public data fall under search and seizure rights.
#atproto devs, I know data is public and accessible But we need more tools to help people download their data in *familiar and user-friendly* formats Data ownership is also about enabling people to use and move their data in whatever way they desire, even if they wish to take it outside the protocol
Victoria
I'd argue that having an export tool to fetch the data from the PDSes into familiar data files would be very much appreciated by the general public, both webcomic authors and readers (especially converting the block content into something clean to import anywhere they might desire)
This seems like a crucial questions about what "data ownership" means for atproto. If the 3rd party doctrine applies, as Mike suggests, then I'm not sure it's possible to claim ownership unless it's self-hosted or it doesn't apply to your PDS host. Something to watch when permissioned data lands.
Alana Purdy’s Husband ⁂
@masnick.com I’m listening to your interview with @reckless.bsky.social. This third party doctrine is interesting. Do you think that atproto data would be considered properly owned by the account individual? Would be interesting implications if that public data fall under search and seizure rights.
NEW BLOG! After closely following atproto permissioned data, my take: what if an "atproto repository" is the base thing and there's more than one way to sync it? Based on @ipv.sx's take and grounded in a real-world Streamplace use case: how do I make a video private, then public?
What is an atproto repository?
iameli.leaflet.pubWhy atproto has not been explored by game devs? Saves, collectibles and inventories can all be stored on a PDS Imagine carrying on your character from one game to another or between the same series instalments Storing stuff like CS2 skins on atproto should be a no brainer How cool is that?
the single most important part of atproto is the PDS as a user-controlled auth and storage layer to which clients can connect directly. death to appviews
Authenticated Transfer Enables Orchestration - nekomimi
blog.nekomimi.pet