







RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam` :: Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
iddqd, or the hardest kind of unsafe Rust | Oxide Computer Company
How our Rust collections library defends against adversarial trait implementations.

Announcing Rust 1.12.1 | Rust Blog
Empowering everyone to build reliable and efficient software.


quick_cache - Rust
Lightweight, high performance concurrent cache. It allows very fast access to the cached items with little overhead compared to a plain concurrent hash table. No allocations are ever performed unless the cache internal state table needs growing (which will eventually stabilize).
kyju.org
Horribly misusing Rust features to provide provable memory safety and tracing garbage collection for pointer soup.
ABSD
An experimental operating system in Rust: isolated processes, explicit authority, and claims stated at the strength of their evidence. Source is public.

One year of Rust | Rust Blog
Empowering everyone to build reliable and efficient software.

Announcing Topcoat: a framework for building full-stack reactive web apps with Rust | Tokio - An asynchronous Rust runtime
Tokio is a runtime for writing reliable asynchronous applications with Rust. It provides async I/O, networking, scheduling, timers, and more.
Announcing Rust 1.96.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

xymostech/XymosTeX
A re-implementation of TeX in Rust to help me understand how it works and to eventually provide a debugging interface
Rust in 2021
This is my response for this year's call for blog posts. I am writing this as a language implementor, not as a language user. I also don't try to prioritize the problems. The two things I'll mention are the things that worry me most without reflecting on the overall state of the project. They are not necessary the most important things.