







PDS.RIP - Ephemeral Sandbox PDS
Welcome to a public sandbox PDS for the AT Protocol network. Create an account, test the protocol, build cool stuff.

The Atproto Spaces Alpha is Live - AT Protocol
Atproto Spaces, formerly known as “the permissioned data protocol,” is a new extension to atproto that enables non-public data. The alpha is now officially open. Here’s how to develop with it and what to expect as we work towards the full release.

The Atproto Spaces Alpha is Live - AT Protocol
Atproto Spaces, formerly known as “the permissioned data protocol,” is a new extension to atproto that enables non-public data. The alpha is now officially open. Here’s how to develop with it and what to expect as we work towards the full release.

The Atproto Spaces Alpha is Live - AT Protocol
Atproto Spaces, formerly known as “the permissioned data protocol,” is a new extension to atproto that enables non-public data. The alpha is now officially open. Here’s how to develop with it and what to expect as we work towards the full release.

com.atproto.repo.createRecord | Bluesky
*This endpoint is part of the atproto PDS repository management APIs. Requests usually require authentication (unlike the `com.atproto.sync.*` endpoints), and are made directly to the user's own PDS instance.*

Reading Proposal 0016: What atproto’s “Permissioned Data” Actually Does - Nick's Blog
AT Protocol is public by default. Everything you write goes into a signed, archived, and rebroadcastable repository that anyone can read from and moves throu…
com.atproto.repo.listRecords | Bluesky
*This endpoint is part of the atproto PDS repository management APIs. Requests usually require authentication (unlike the `com.atproto.sync.*` endpoints), and are made directly to the user's own PDS instance.*

Setting up my own ATProtocol PDS - Blooym
Details of my adventures self-hosting my own ATProtocol Personal Data Server (PDS), including the painful debugging process.

PDS operator guide — atproto-crates
Operating atproto-pds: production status, endpoint surface, storage profiles, build flags, the full environment variable reference, and the deployment modes that are deliberately not wired up.
Atproto spaces alpha updates
Hey folks, we just launched the atproto spaces alpha. Check out the blog post for more details! Over the following weeks, we’ll be iterating on the specification and the implementation. In all likelihood, this will involve breaking changes to the PDS distribution, the Bluesky-hosted alpha PDS, and the alpha SDKs. To minimize disruption, we’ll plan to do releases on Thursdays (barring something critical that requires more immediate attention). When we do a release, We’ll make a post to this thr...

Resurrection 🧟♂️ (Launching v2) pds.rip is an ephemeral AT Protocol sandbox. Make an account, test the protocol, build something, then it is all destroyed seven days later. Now running atproto's spaces alpha, so you can try permissioned data here before it ships anywhere else. (🧵 1/3)
Sep 24, 2026 at 3:56 AM
the single most important part of atproto is the PDS as a user-controlled auth and storage layer to which clients can connect directly. death to appviews
Authenticated Transfer Enables Orchestration - nekomimi
blog.nekomimi.petAtproto Spaces (buckets, we hardly knew ye) have moved from a proposal to real live working — AND VERY MUCH ALPHA DO NOT USE THIS IN PRODUCTION — code. We even set up a working PDS for y'all to use, head over to bsky.network/account to get going
AT Protocol Developers
The most significant extension to the protocol since launch—atproto spaces—is now officially alpha software you can start testing with. Here's more about the goals and how to start testing. atproto.com/blog/atproto-spaces-alpha
The most significant extension to the protocol since launch—atproto spaces—is now officially alpha software you can start testing with. Here's more about the goals and how to start testing. atproto.com/blog/atproto-spaces-alpha
The Atproto Spaces Alpha is Live
atproto.comWhy atproto has not been explored by game devs? Saves, collectibles and inventories can all be stored on a PDS Imagine carrying on your character from one game to another or between the same series instalments Storing stuff like CS2 skins on atproto should be a no brainer How cool is that?