







Vulkan Ray Tracing Tutorial KHR
A comprehensive tutorial for learning Vulkan ray tracing with practical examples.
VectorWare
We are building the first GPU-native software company, making GPU software feel ordinary.

expenses/vulkan-without-abstractions
Contribute to expenses/vulkan-without-abstractions development by creating an account on GitHub.
The Era of Software Quality, or the Era of Ostriches?
Humans are bad at writing secure code, and GNOME developers are no exception. GNOME is primarily written using unsafe programming languages where simple mistakes in our code lead to devastating...
standards.group
standards.group — a forge for specs. Write, version, and publish specifications from your own AT Protocol account.
H100 PCIe vs SXM vs NVL: Which H100 GPU Is Fastest and Most Cost-Effective for Fine-Tuning LLMs?
Benchmarking all three H100 variants for full, LoRA, and QLoRA fine-tuning

Random Tech Thoughts
This article is about standardisation, particularly how it relates to understanding code. I’ll first go into an historical example that highlights the lack of standardisation in an area where we take it for granted today. After that I’ll get into code, and how understanding code is like understanding data via visualisations. In both the historic … Continue reading Standardisation and code

Scott Jenson: Are we really going to use the same Desktop UX forever?
Scott Jenson: Are we really going to use the same Desktop UX forever?
Scott Jenson: Are we really going to use the same Desktop UX forever?
KDE: The Documentary — The Story of Free Software Underdogs
The Story of C++: The World's Most Consequential Programming Language | The Official Story
vik on Twitter / X
Photon, our inference engine, isn't fast just because of GPU kernels. A lot of the speedup comes from engine-level work: request scheduling, prefix caching, image processing, all tuned to keep the GPU saturated. https://t.co/3M7eFcFKo5— vik (@vikhyatk) May 2, 2026
Building with Open Models