







Vulkan Ray Tracing Tutorial KHR
A comprehensive tutorial for learning Vulkan ray tracing with practical examples.
VectorWare
We are building the first GPU-native software company, making GPU software feel ordinary.

expenses/vulkan-without-abstractions
Contribute to expenses/vulkan-without-abstractions development by creating an account on GitHub.
H100 PCIe vs SXM vs NVL: Which H100 GPU Is Fastest and Most Cost-Effective for Fine-Tuning LLMs?
Benchmarking all three H100 variants for full, LoRA, and QLoRA fine-tuning

Random Tech Thoughts
This article is about standardisation, particularly how it relates to understanding code. I’ll first go into an historical example that highlights the lack of standardisation in an area where we take it for granted today. After that I’ll get into code, and how understanding code is like understanding data via visualisations. In both the historic … Continue reading Standardisation and code

The Story of C++: The World's Most Consequential Programming Language | The Official Story
vik on Twitter / X
Photon, our inference engine, isn't fast just because of GPU kernels. A lot of the speedup comes from engine-level work: request scheduling, prefix caching, image processing, all tuned to keep the GPU saturated. https://t.co/3M7eFcFKo5— vik (@vikhyatk) May 2, 2026
Building with Open Models
GPT is the Heroku of AI - Ken Kantzer's Blog
I read a comment on HN that sparked this article: GPT is kind of like DevOps from the early 2000s. Here’s the hot take: I don’t see the primary value of GPT being in its ability to help me develop novel use cases or features – at least not right now. The primary value is […]
Command Buffers :: Vulkan Documentation Project
Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.
InferenceMAX™: Open Source Inference Benchmarking
NVIDIA GB200 NVL72, AMD MI355X, Throughput Token per GPU, Latency Tok/s/user, Perf per Dollar, Tokens per Provisioned Megawatt, DeepSeek R1 670B, GPTOSS 120B, Llama3 70B

Tiling Is the Missing Abstraction in Graphics Programming
A software engineer’s playbook for tiling: scheduling, threadgroups, and the small decisions that make performance predictable.

François Chollet on Twitter / X
Quick reminder of what's ok vs not ok with harnesses used for playing ARC-AGI-3:1. Not okay: harnesses that were custom-made to solve the benchmark or that contain knowledge about the benchmark format / contents.2. Fine: general-purpose API settings that were not developed…— François Chollet (@fchollet) July 30, 2026

E-Bike & E-Scooter Battery Passport: LMT Rules for 2027 | Circuland
ZIV position:Standardised charging system for e-bikes - ZIV – German Bicycle Industry

EnergyBus

About Grin - About Us

Is the SBMC Disintegrating? - InsightEV

The Swappable Batteries Motorcycle Consortium