







Introducing Public Beta for Shaders ✨ The wait is over 🎉 Try it now for @vuejs.org , @react.dev , @svelte.dev & @solidjs.com
Feb 10, 2026 at 3:19 PM
Next.js — The Perpetual Beta Framework
Exploring 6 years of Next.js, from early days to App Router & RSC, with migrations, performance tweaks, and framework insights

React VS Svelte...10 Examples
Announcing TypeScript 7.0 - TypeScript
Today we are proud to announce the availability of TypeScript 7, a 10x faster native port of TypeScript! Since its early days, TypeScript has promised to

next.js/packages/next/README.md at canary · vercel/next.js
The React Framework. Contribute to vercel/next.js development by creating an account on GitHub.


Next.js by Vercel - The React Framework
Production grade React applications that scale. The world's leading companies use Next.js by Vercel to build static and dynamic websites and web applications.

Shaders
Component library for creative WebGPU effects in modern frontend frameworks. Compose interactive visuals for Vue, React, Svelte and Solid.

It's Svelte Time
When Svelte becomes a better choice for your frontend than React

Release v1.128.0 RC 1 (New Arch) · bluesky-social/social-app
Experimental New Arch Build This build contains experimental changes to enable the React Native New Architecture. Thank you for helping us test it out! If you find any bugs, please file a GitHub Is...
Nuxt: The Full-Stack Vue Framework
Build fast, production-ready web apps with Vue. File-based routing, auto-imports, and server-side rendering — all configured out of the box.

You should know this before choosing Next.js
Picking the technology stack for a project is an important and consequential decision. In the enterprise space in particular, it often involves a multi-year commitment with long-lasting implication...

JavaScript Frameworks - Heading into 2026
I suppose after three years, we can consider my review of JavaScript Frameworks an annual event now....

Unreal Scoop: Making a “Compiling Shaders…” Screen
Unreal has a reputation amoung the ill-informed for being plagued by shader compilation stutter. As an attribute of Unreal itself, this is basically made up – devs are just not always doing what they are supposed to do pre-ship to avoid this issue. I’ll elaborate, but basically, to avoid compiling shaders during gameplay, you want to do it up-front, like during an initial loading screen, which maybe says “Compiling shaders” on it, and not let the player begin until it’s done. To do that last part properly, you need a little bit of C++. I had to do this for InFlux Redux recently, so here’s mine.

Create a release build locally
Learn how to create a release (production) build for your Expo app locally.
sKeets for Kobo is in a good enough state to publish the first beta build. A few things missing, refreshing are a bit messy, but hey it works.
GitHub - Ashex/sKeets: An ATproto social app for the Kobo Reader
github.com