







Styled Nodes in Unreal Engine
I showcase how you can style a collection of Unreal Engine nodes

Unreal Scoop: Making a “Compiling Shaders…” Screen
Unreal has a reputation amoung the ill-informed for being plagued by shader compilation stutter. As an attribute of Unreal itself, this is basically made up – devs are just not always doing what they are supposed to do pre-ship to avoid this issue. I’ll elaborate, but basically, to avoid compiling shaders during gameplay, you want to do it up-front, like during an initial loading screen, which maybe says “Compiling shaders” on it, and not let the player begin until it’s done. To do that last part properly, you need a little bit of C++. I had to do this for InFlux Redux recently, so here’s mine.

Studio 2am | Graphic Design Effects, Textures, Fonts, Mockups
Premium and free graphic design assets, effects, fonts, mockups, and textures for creatives. Download Photoshop effects, actions, templates and more.

About the Atmosphere
I’m writing this from the beautiful UBC campus in Vancouver where ATmosphereConf 2026 is taking place. It’s a gathering of developers, researchers, and entrepreneurs who are passionate about keepin…


'Kei' And 'Midi' Are Much More Interesting Video Game Definitions Than 'Indie' Or 'AA' - Aftermath
Not saying they're perfect, but they're certainly worth looking at

Vibe Check: Effort, Risk, and Games in The Atmosphere - rpg.actor Updates
What Do "Real" Devs Think? — We left our bubble to chat with some world-class indie developers and experienced a sharp whiplash from The Atmosphere back to terra firma and developed a better understanding of the future both near and far in terms of game development on the AT Protocol.

New blog and first release of Atmosphere Community | Offprint
We are in the midst of making a bunch of changes, so your first intro to the new blog was likely the August 2024 Tech...

How creatives and devs can all finally escape the control of the silicon valley of evil and make a trillion dollars - Multi-hyphenate
ft. ATprotocol (the remix)
How creatives and devs can all finally escape the control of the silicon valley of evil and make a trillion dollars - Multi-hyphenate
ft. ATprotocol (the remix)
How creatives and devs can all finally escape the control of the silicon valley of evil and make a trillion dollars - Multi-hyphenate
ft. ATprotocol (the remix)
How creatives and devs can all finally escape the control of the silicon valley of evil and make a trillion dollars · Multi-hyphenate
ft. ATprotocol (the remix)
Opinion | A Breath of Fresh Air With Brian Eno
The musician and record producer Brian Eno delves into his experiments with ambient music, his thoughts on generative A.I. and his deep gratitude for the uniqueness of human life.

okay here it is all wrapped up — my recreation of Baldur's Gate III's occlusion cutout effect in Unreal! i learned a LOT from this experiment over the past couple days, and will share some breakdown bits in the 🧵 shortly! #gamedev #shaders #unrealengine