







Styled Nodes in Unreal Engine
I showcase how you can style a collection of Unreal Engine nodes

Confessions of an Unreal Engine 4 Engineering Firefighter
Author's Note After Release I'm really blown away by the reception of this article. It has spread far wider than I could have ever imagined. The many comments and discussions it has prompted that essentially confirm what I believe is truth by not just fellow engineers but many
Cool Things in 3D (September 2026) • Creative Shrimp
Here’s a look at some of the coolest things happening in 3D this month - from Gaussian splats in Blender 5.3 and panoramic cameras in EEVEE to dispersion in Cycles, the most realistic Blender short film, and the GPUs the Blender community is actually using.

Unreal Scoop: Making a “Compiling Shaders…” Screen
Unreal has a reputation amoung the ill-informed for being plagued by shader compilation stutter. As an attribute of Unreal itself, this is basically made up – devs are just not always doing what they are supposed to do pre-ship to avoid this issue. I’ll elaborate, but basically, to avoid compiling shaders during gameplay, you want to do it up-front, like during an initial loading screen, which maybe says “Compiling shaders” on it, and not let the player begin until it’s done. To do that last part properly, you need a little bit of C++. I had to do this for InFlux Redux recently, so here’s mine.

Studio 2am | Graphic Design Effects, Textures, Fonts, Mockups
Premium and free graphic design assets, effects, fonts, mockups, and textures for creatives. Download Photoshop effects, actions, templates and more.

Marketing Distribution Agreement
Unreal Engine is the world’s most open and advanced real-time 3D creation platform for photoreal visuals and immersive experiences.

About the Atmosphere
I’m writing this from the beautiful UBC campus in Vancouver where ATmosphereConf 2026 is taking place. It’s a gathering of developers, researchers, and entrepreneurs who are passionate about keepin…

The Joy of AtmosphereConf - augment
Last weekend, I was at the second annual AtmosphereConf among 300-some-odd of the kindest people I think I’ve ever met in tech/tech-adjacent spaces. I wanted…

'Kei' And 'Midi' Are Much More Interesting Video Game Definitions Than 'Indie' Or 'AA' - Aftermath
Not saying they're perfect, but they're certainly worth looking at

Vibe Check: Effort, Risk, and Games in The Atmosphere - rpg.actor Updates
What Do "Real" Devs Think? — We left our bubble to chat with some world-class indie developers and experienced a sharp whiplash from The Atmosphere back to terra firma and developed a better understanding of the future both near and far in terms of game development on the AT Protocol.
New blog and first release of Atmosphere Community | Offprint
We are in the midst of making a bunch of changes, so your first intro to the new blog was likely the August 2024 Tech...

How creatives and devs can all finally escape the control of the silicon valley of evil and make a trillion dollars - Multi-hyphenate
ft. ATprotocol (the remix)
Dead serious I think Atmosphere in a Box might be one of the best DevEX things I've ever created. Dropped it in to remove a railway dependency on one product already. Released 0.7.0 last night adding dynamic network allocation, wildcard domains, jwks secret generation, and stronger CI examples.
kandake.africa/atmosphereinabox
tangled.org