







I don't know that I'd say I have it covered exactly, but I have a general architectural plan. Games are actually going to be a really hard place to test this work, but I'm gonna do it anyway. 😅 #atproto
Alex McRoberts
Stand down everyone. @trezy.codes has it covered (as usual) (complimentary) bsky.app/profile/trezy.codes/post/3msb…
Aug 4, 2026 at 8:13 PM
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.

[Proposal] WG for Games
TLDR: I’m proposing a working group to take ownership of the work I and others have been doing to support games on atproto. There have been lots of efforts to support games on atproto already. @rpg.actor is building an ecosystem where data can be shared across games @byjp.me created a mod for Slay the Spire II that puts your runs on protocol @orta.io added Atmospheric login to @puzzmo.com games and stores some data on protocol @lemmaeof.gay is building rhythm game score tracking on Tsuganite ...

Request for Proposals: The Launch Sequence | IFP
Apply to our rolling effort to find, scope, and build the most important projects to prepare the world for advanced AI


ATmosphere Games - (definitions for eligibility and interop)
As the number of games using rpg.actor increased, we realized a need for something that could declare what records a game requires, and how they could be verified. We wanted to build an Experiences Portal that could showcase games using the .sprite or .stats lexicons, and make clear how other games required or used the interoperable records from different games and projects. For example, how Clun’s Cannon uses the Jet Pack item from protoimsg.app, or how chaos.soccer verifies the Clown Shoes ...

4-Layers, A Narrative Design Approach
Introduction This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC ...

Deep Future - AI scenario planning
Deep Research for scenario planning. Stress-test your strategy against thousands of possible futures with a realtime AI scenario generation engine.
Why Games? - Pardy Time DevLog
Summer is here - why not let your @rpg.actor enjoy the sun. tilemap.world is a 2d tileset and tilemap editor inspired by Tiled and LDtk It's still very much a work in progress, and while you can walk around the sandbox mode I've got some bigger plans for these maps.
Intro to Data Oriented Design for Games
[1/6] I've been working on my #atproto #caribbeansky project riddims.app and wanted share a little! one of the things i wanted to do with riddims is help with planning carnival. one of these features is **fete plans**.
New project added to our project list! @tiles.run Local first AI using atproto for data sharing - seems esp. useful for labs interested in sovereign compute or working on sensitive data
Tiles: Own your AI
www.tiles.runHey, I opened a proposal to create a working group for games on atproto! I'm want to make the work that I and others have already done more useful for applications across the ATmosphere. If you're interested in co-chairing, helping out, or just participating, let me know! #atproto #gamedev
[Proposal] WG for Games
discourse.atmosphere.community