







SuperBetter designed a game to support healthy real-world habits. Here’s how its designers combine UX with behavioral science.
Train Your Brain to Eat Less Sugar
A recent study led by Evan Forman, PhD, a psychology professor in Drexel University's College of Arts and Sciences, shows that a computer game can be used to train its players to eat less sugar, as way of reducing their weight and improving their health.

Actionable Gamification Book: 8 Core Drives Behind Behavior
Read Yu-kai Chou's Actionable Gamification: the 8 Core Drives behind every product people come back to. Used by LEGO, Microsoft, Porsche, and MrBeast.

Play is doing its work even if we’re not keeping score | Aeon Essays
We are most human when we play freely, imaginatively, pointlessly. Gamification risks atrophying that most precious capacity

Home
Superbloom leverages design as a transformative practice to shift power in the tech ecosystem. Read more about our work and programs.

The World's Most Satisfying Checkbox | !Boring Software
The Art of Game Feel (a.k.a Juice) in Product Design

A Dusting of Gamification
I had to think for a minute to realize that Stack Overflow has “gamification” too. Not a ton. Maybe a dusting of gamification, most of it around reputation.

‘I hate the new Google Health app’: Fitbit fans bemoan the ‘end of an era’ as last holdouts are forced to switch to Google’s alternative
The final goodbye for the Fitbit app

Finding joy in the little things really can benefit your wellbeing – a scientist explains
Enjoying a cup of coffee or performing an act of kindness are some examples of the everyday ‘micro-joys’ that can boost your wellbeing.

» The Life and Times of Maxis, Part 3: The Sims The Digital Antiquarian
I don’t think people realize how much tactical and strategic forethought goes into their daily lives. There’s a whole subconscious time-efficiency layer in our lives. In essence, real-time strategy is our lives.
Opinion | There’s a Good Reason You Can’t Concentrate
Just as we changed our thinking around physical fitness, we need to change our attitude toward cognitive fitness.

Self-Control and Optimal Goals: A Theoretical Analysis
Consumers set goals to achieve a variety of objectives such as losing weight, saving for retirement, and achieving better health. A large body of literature in psychology and consumer behavior shows that goals can help consumers achieve these objectives. However, there is almost no research that examines how we should set optimal goals. The purpose of this paper is to develop a parsimonious framework that examines how goals can help performance and how we should set optimal goals. We use the literature on hyperbolic discounting to model these issues. Our results show that goals can often increase performance but can also sometimes encourage procrastination. We show that some goals are worse than having no goals, even when the goals are achieved and the consumer exerts more effort because of the goal. We also find that the presence of goals can lead to myopic consumers behaving as if they were hyperopic. Our results also show that the most difficult goals should be assigned to consumers with moderate levels of motivation and self-control problems. We also find that it is sometimes optimal to set goals that are never achieved.

Your Fit. Your Way. | A Mobile App That Makes Motivation Easier | Yes.Fit
The Global Leader in Virtual Races and Fitness Challenges. Interactive, motivating, and fun. Earn medals and other rewards. Get started for free.
Abdelrahman's playground
designer building thoughtful little apps and interactions. reverie, nomi, and a metal shader playground.

From Pill Mills to Prop Bets: Prediction Markets and Mobile Sports Betting Apps Are Fueling America’s Next Addiction Crisis
Against the gamblification of the world.

Noise — binaural beats generator
burrito.space/overrun

Summit Bag
Your Fit. Your Way. | A Mobile App That Makes Motivation Easier | Yes.Fit
Wandrer
CityStrides