







A chaotic multiplayer soccer game on the AT Protocol.

Firehose Games - Multiplayer Games on AT Protocol
Multiplayer games on the AT Protocol.
The Illusion of Decisiveness
Why product teams spin in chaos despite a "clear" strategy

BlATBall - Interdimensional Baseball on AT Protocol
ATmosphere Games - (definitions for eligibility and interop)
As the number of games using rpg.actor increased, we realized a need for something that could declare what records a game requires, and how they could be verified. We wanted to build an Experiences Portal that could showcase games using the .sprite or .stats lexicons, and make clear how other games required or used the interoperable records from different games and projects. For example, how Clun’s Cannon uses the Jet Pack item from protoimsg.app, or how chaos.soccer verifies the Clown Shoes ...

rpg.actor — What if Your RPG Character Could Log In to Any Game? - AT Protocol
Carrying your adventures through many worlds with the AT Protocol

Making Sense of Chaos
From a pioneer in the field of complexity science and chaos theory, a plan for solving the world’s most pressing problems “Farmer convincingly argues t...

Turn-based RPG Entropy offers up a world abandoned by the gods that looks like a PS1 game fished from a toilet
Come wallow in the demo for Entropy, an absorbingly ugly take on the Final Fantasy RPG format from the creators of Dread Delusion.

ATLYSS
Enter the world of ATLYSS, a Singleplayer/Online RPG where you can fight with or against friends in a surreal world filled with creatures beyond comprehension. Customize and progress your character(s), complete quests, and discover strange locations.

Making MLS more decentralized
It’s no secret that we at Phoenix R&D are big fans of the Messaging Layer Security (MLS) protocol, having helped it to come into existence. It’s a versatile group key agreement and messaging protocol that’s used to power both asynchronous and real-time applications. MLS is relatively



The emergence of consensus: a primer
The origin of population-scale coordination has puzzled philosophers and scientists for centuries. Recently, game theory, evolutionary approaches and complex systems science have provided quantitative insights on the mechanisms of social consensus. However, the literature is vast and widely scattered across fields, making it hard for the single researcher to navigate it. This short review aims to provide a compact overview of the main dimensions over which the debate has unfolded and to discuss some representative examples. It focuses on those situations in which consensus emerges ‘spontaneously’ in the absence of centralized institutions and covers topics that include the macroscopic consequences of the different microscopic rules of behavioural contagion, the role of social networks and the mechanisms that prevent the formation of a consensus or alter it after it has emerged. Special attention is devoted to the recent wave of experiments on the emergence of consensus in social systems.

atbolo update 001 is live thanks to @teqnomad.bsky.social for playtesting play now: atbolo.aparker.io view the war: atbolo.aparker.io/map promo video courtesy claude fable
Coming Soon to the Atmosphere: The creator of chaos.soccer and deception.town (me) brings you Guide the Guinea Pigs! Help the Guinea Pigs follow the blue butterfly as it leads them to a place where they'll be safe and loved.
Chris Pardy
I'm unifying work from chaos.soccer and deception.town into an atproto native Game Engine (more details in 🧵) So far it's going well but what I need is more guinea pigs to test with. If you're interested in #GameDev on atproto DM me so we can talk about what you would need to develop with it.