







Game and Software Preservation
Home Page - Software Heritage
preserves software source code for present and future generations
Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.
The Sounds Resource
Archiving and preserving video game media since 2003!
Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
gamesgamesgamesgamesgames/cartridge
A platform for managing video games on ATProto, enabling data sovereignty for both players and developers.
This 1986 Japanese adventure game showing up on Steam in 2026 guarantees it makes my GOTY list—you've really got to play it
Relics doesn't belong in a museum: it belongs on your PC.

VC&G | » My memories of what life was like before the Internet
Adventures in vintage computers and retrogaming. Includes articles on classic games and obsolete computers.

Games apps | at-store
Games apps grouped around a shared workflow, use case, or capability across the Bluesky ecosystem.
Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.

RetroAchievements
Earn and track achievements in classic games. We add custom challenges to retro titles, letting you revisit old favorites in new ways.
Web Design Museum – Discover old websites, apps, software & Flash Games
Web Design Museum exhibits thousands of screenshots and videos of websites, apps, software, and Flash games from the 1990s to the late 2000s.

Learn about Lore: next-generation open source version control
Maintained by Epic Games, Lore is designed for unprecedented scalability of both data and teams. It’s optimized for projects that combine code with large binary assets.
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas

Malleable software: Restoring user agency in a world of locked-down apps
The original promise of personal computing was a new kind of clay. Instead, we got appliances: built far away, sealed, unchangeable. In this essay, we envision malleable software: tools that users can reshape with minimal friction to suit their unique needs.

GameDate - Revive Dead Games
Schedule sessions for dead games, niche mods, and retro netplay. No account needed.