









Roblox Dream Diary
A series of microgames made over the course of one year. Walk through a lit doorway to be transported to that dream. Some dreams have buttons in the lower right corner that will transport you back; those that do not will do so automatically. In order of construction; Shell Museum Atrium Tornadoes Toro Cany## ###es Pluto Boat in the Cottonwoods Neon Industrial Channel Train It's Time (cw: themes of death of ##### ####) Herons If you want a place to start I'd suggest; Pluto, Train, It's Time, Herons, or Domes.
Think Labyrinth: Maze Algorithms
Mazes in general (and hence algorithms to create Mazes) can be organized along seven different classifications. These are: Dimension, Hyperdimension, Topology, Tessellation, Routing, Texture, and Focus. A Maze can take one item from each of the classes in any combination.
homebodify.tngl.sh/tangled-skill
Platform-neutral Agent Skill for working with Tangled.org
Dusk • Restoring light to a classic adventure
Dusk brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.

CICADAMATA"
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +

World Emulation via Neural Network
I turned a forest trail near my apartment into a playable neural world. You can explore that world in your web browser by clicking right here:
+ ui primitives for navigating between, discovering them, managing them, etc ! (and on all the above, and the ones dan mentions, I don't think they need to look anything like the solutions we already have for these things, new ideas are possible!)
daniel holmgren 🫠
so you have a "universal" app that pulls together all these disparate highly-contextual apps. notifications for all of them in one spot, a algorithm/discovery for seeing updates across all of them, etc