







In 1973, Ivan Illich published Tools for Conviviality, a book about man's relation to tools 1. Illich pleaded for a pluralism of responsibly limited tools that guarantee an individual’s right to work with independent efficiency, the development of which is "as unpredictable, creative and lively as the people who use them" (Illich, 1973) 2. He pointed to overgrowth and overproduction threatening the right to a liveable environment, which unfortunately led him to ideas on gender and population control that are highly problematic 3. His ideas are included in the Catalog because of their influence on other practices, that picked up on his ideas about limited tools and turned a blind eye to the less appealing parts of his writing.
Konrad Hinsen's blog
Convivial technology was defined by Ivan Illich in his 1973 book "Tools for conviviality" as technology that supports a convivial society, which is a society that strives to grant each of its members as much agency as is possible without infringing on other members' agency. Conviviality is thus about equality, about the absence of dominance relations. Convivial technology is shaped by its users according to their needs, rather than being controlled by entities such as companies or governments, which then derive power over the user base by exercising control.


Silence is a Commons by Ivan Illich
Ivan Illich is doing to computers what he did to education (De-Schooling Society, 1971), to energy (Energy and Equity, 1974), to medicine (Medical Nemesis, 1975), and to sex roles (Vernacular Gender, 1983). Each time it has been radical analysis that changes our perception of what is really going on. Each time, and with growing clarity, it is an economic/historical analysis having to do with the idea of scarcity as a means of exploitation. This article is from Illich's remarks at the "Asahi Symposium Science and Man - The computer-managed Society," Tokyo, Japan, March 21, 1982. The ideas here are part of a book Illich is working on, The History of Scarcity. - Stewart Brand The CoEvolution Quarterly, Winter 1983
Pluralistic: Tools vs uses (16 Mar 2026) – Pluralistic: Daily links from Cory Doctorow
When you think of a legal loophole, you probably imagine a drafting error (or perhaps a sneaky insertion) that creates an advantage for a specific person or group of people.
The Crooked Timber of AI
The philosophical perils of conflating discoveries and inventions, and how to overcome them

» How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint) The Digital Antiquarian
One can learn much about the state of computer gaming in any given period by looking to the metaphors its practitioners are embracing. In the early 1980s, when interfaces were entirely textual and graphics crude or nonexistent, text adventures like those of Infocom were heralded as the vanguard of a new interactive literature destined to augment or entirely supersede non-interactive books. That idea peaked with the mid-decade bookware boom, when just about every entertainment-software publisher (and a few traditional book publishers) were rushing to sign established authors and books to interactive projects. It then proceeded to collapse just as quickly under the weight of its own self-importance when the games proved less compelling and the public less interested than anticipated.
The Folly of Technological Solutionism: An Interview with Evgeny Morozov - Public Books
Evgeny Morozov, a former denizen of the technology world, gained notoriety as a skeptic of that world with his 2010 book The Net Delusion, in which he argued that technology enthusiasts or “cyber ...

Early Tools for Thought, Mark Bernstein @ Tools For Thought Rocks
Co-Creation: Systems Thinking Beyond the Machine
Complexity thinking is all the rage — in the arts and sciences. Yet, there are two different strands of thinking about complexity, which are often confounded. The first comes from cybernetics, focussing on control in complex situations. The second is ecological, aiming at sustainable participation in a reality beyond control. Their difference rests on a fundamental distinction: is complexity rooted in feedback regulation or collective co-creation? While feedback remains mechanistic, co-creation generates new spaces of possibilities. We need it to understand life and its evolution. And it empowers us to rewrite our future, to escape our mechanistic cage without abandoning scientific rigor. In this paper, we illustrate how we implement these powerful yet abstract principles through our artistic and philosophical practice.
howard rheingold's | tools for thought
Automate the C-Suite - The Ideas Letter
Weatherby argues that Benanav’s and Morozov’s essays on AI and the left miss a deeper reality: Today’s AI is not a neutral tool operating within capitalism but the materialization of…

The Social Meaning of the Personal Computer: Or, Why the Personal Computer Revolution Was No Revolution
This essay presents a processual model of the personal computing movement that depicts the PC's birth within the context of complex and often contradictory social strategies, each of which used the meaning of computer technology in a distinctive way. It suggests that innovators are constrained by such processes to depict new artifacts in culturally meaningful ways, so that it is difficult for them to conceive of their technologies in radical terms. The rhetoric of "revolution" aside, innovators found it expedient to draw from the stock of meanings at hand as they created new meaning-frameworks for their artifacts. The result is that the new artifacts did not express a coherent or effective political vision and failed to have the intended social effects. This study implies that new technologies frequently reproduce existing social and meaning systems; if they do bring about social change, the changes may differ from those intended by the innovators.