







1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s
The surprising origin of 4 features that superglue kids — and adults — to screens
Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable.

The surprising origin of 4 features that superglue kids — and adults — to screens
Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable.

Growing up in the online world: a national consultation
We are consulting on further measures to prepare children for the future in an age of rapid technological change. This includes potential age restrictions on social media and other services such as gaming sites and AI chatbots, restrictions on addictive design features and risky functionalities, and better support for parents and families.

spawnd
spawnd: high-quality games in your browser, no installs needed, fullscreen and distraction-free.

Astrarium Digital (@astrariumdigital.bsky.social)
✨🎮Helping indie games find their players! 🎮✨ We help indie developers grow wishlists & launch with confidence - games don't fail because they're bad, they fail because no-one sees them. 📅 Let's chat: https://calendly.com/accounts-astrarium/30min
Temporarily Offline
A slightly unerving game on technological violence induced by pseudosimplicity and increasingly awful UI.

Meta’s ‘Digital Companions’ Will Talk Sex With Users—Even Children
Chatbots on Instagram, Facebook and WhatsApp are empowered to engage in ‘romantic role-play’ that can turn explicit. Some people inside the company are concerned.
howard rheingold's | the virtual community
Those words have become a family code for the way my virtual community has infiltrated our real world. My seven-year-old daughter knows that her father congregates with a family of invisible friends who seem to gather in his computer. Sometimes he talks to them, even if nobody else can see them. And she knows that these invisible friends sometimes show up in the flesh, materializing from the next block or the other side of the planet.
Home
A gaming platform built on the open social web. Your identity, your scores, your data - all portable.
Trust — Moving Castles: Modular and Portable Multiplayer Miniverses
Something is crawling out of the dark forest.

How AI Hacks Your Brain's Attachment System (with Zak Stein)
Wholesome internet 🌱
I’m watering a “cursed websites” folder in my digital garden shed, but also a “wholesome websites” counterpart, like any reasonably sane person on the internet should do in this day and age. And that's that.
No Sense of Place: The Impact of Electronic Media on Social Behavior
Electronic media present us with a collage of experiences from everyplace. We eat dinner at home while watching starving children thousands of miles away reach out to us for food. From our easy chairs, we stare at blindfolded hostages, and coolly
the Enshittification of Cozy Games

We can have a different web

My journey to the heart of the forgotten internet

VC&G | » My memories of what life was like before the Internet

Habbo Hotel Memories - Sneer Campaign
blogs.loc.gov

My old SoundCloud page is a time capsule