







Changing Minds: Computers, Learning, and Literacy
An impassioned guide to how computers can fundamentally change how we learn and think.Andrea diSessa's career as a scholar, technologist, and teacher has b

The Missing Discipline in Computer Science
On Teaching Computer Scientists to Ask “Why”

Computational Thinking for All Students
Posted by Maggie Johnson, Director of Education and University Relations, Google(Crossposted on the Google for Education Blog, and the the Huffingt...

Learning to code is overrated: An accomplished programmer would rather his kids learn to read and reason
Mayor de Blasio is winning widespread praise for his recent promise that, within 10 years, all of New York City’s public schoolchildren will take computer science classes. But as a career programmer who founded two successful software…

E.W. Dijkstra Archive: On the cruelty of really teaching computing science (EWD 1036)
The second part of this talk pursues some of the scientific and educational consequences of the assumption that computers represent a radical novelty. In order to give this assumption clear contents, we have to be much more precise as to what we mean in this context by the adjective "radical". We shall do so in the first part of this talk, in which we shall furthermore supply evidence in support of our assumption.
» Apple, Carmen Sandiego, and the Rise of Edutainment The Digital Antiquarian
If there was any one application that was the favorite amongst early boosters of personal computing, it was education. Indeed, it could sometimes be difficult to find one of those digital utopianists who was willing to prioritize anything else — unsurprisingly, given that so much early PC culture grew out of places like The People’s Computer Company, who made “knowledge is power” their de facto mantra and talked of teaching people about computers and using computers to teach with equal countercultural fervor. Creative Computing, the first monthly magazine dedicated to personal computing, grew out of that idealistic milieu, founded by an educational consultant who filled a big chunk of its pages with plans, schemes, and dreams for computers as tools for democratizing, improving, and just making schooling more fun. A few years later, when Apple started selling the II, they pushed it hard as the learning computer, making deals with the influential likes of the Minnesota Educational Consortium (MECC) of Oregon Trail fame that gave the machine a luster none of its competitors could touch. For much of the adult public, who may have had their first exposure to a PC when they visited a child’s classroom, the Apple II became synonymous with the PC, which was in turn almost synonymous with education in the days before IBM turned it into a business machine. We can still see the effect today: when journalists and advertisers look for an easy story of innovation to which to compare some new gadget, it’s always the Apple II they choose, not the TRS-80 or Commodore PET. And the iconic image of an Apple II in the public’s imagination remains a group of children gathered around it in a classroom.
Prioritize learning / seth.computer
The personal website of Seth Etter, a Wichita, KS based software engineer.
triumph of the nerds
Machine Learning Tutorial - GeeksforGeeks
Your All-in-One Learning Portal: GeeksforGeeks is a comprehensive educational platform that empowers learners across domains-spanning computer science and programming, school education, upskilling, commerce, software tools, competitive exams, and more.

Computing Integrated Teacher Education – The City University of New York
26 Colleges. One University.

Callysto: Bringing Jupyter and Computational Thinking to the K-12 Curriculum
Cybera and the Pacific Institute for Mathematical Sciences are participating in the new national CanCode program, to develop coding and digital skills from kindergarten to grade 12. With the launch of the Callysto project, we are creating tools and frameworks that help teachers bring computational thinking into their math, science, social sciences, and humanities courses - giving students the analytical skills needed to comprehend the digital world. Leveraging the Jupyter 'All-in-One' Science Platform to put friendly yet powerful compute tools in classroom settings, we are creating showcase modules and workshop training for K-12 teachers to incorporate data and computing into the broad curriculum. At this presentation, you will learn about how Callysto will: Bring computational thinking to classrooms through K-12 teacher training Create opportunities to participate in free workshop training sessions and content creation Help K-12 teachers gain public recognition for participating in this educational training project Note: This presentation is related to our 2017 BCNET presentation on "Bringing The Thunder: Deploying Jupyter Notebooks For Research, Education, And Innovation." View Slidedeck
Our interfaces have lost their senses
We programmed them by punching cards, plugging in wires, and flipping switches. Programmers walked among banks of switches and cables, physically choreographing their logic. Being on a computer used to be a full-body experience.
Hackers: Heroes of the Computer Revolution
A mere fifteen years ago, computer nerds were seen as m…

The Evolution of Software
Last week Chris Paik published a Google Doc titled, The End of Software, where he articulates the lowering cost of software development and potential implications. He ends the piece with a provocative statement: "Majoring in computer science today will be like majoring in journalism in the late...
Hey, Computer Scientists! Stop Hating on the Humanities
Opinion: Computer science departments need to teach coders more than just how to code.
